Words like 'journey', 'adventure', 'epic', 'saga' are great for a long story. 'Journey' implies a long trip full of various experiences. 'Adventure' brings to mind exciting and unexpected events. 'Epic' gives a sense of grandeur and importance, often used for long and heroic tales. 'Saga' also refers to a long, involved story, usually with many characters and plot twists.
Words like 'odyssey', 'expedition', and 'legend' are good for long stories. 'Odyssey' comes from the famous long journey in Greek mythology, so it gives a feeling of a long and arduous adventure. 'Expedition' implies a planned journey with a purpose, which can be the basis for a long story. 'Legend' can be used to introduce a long - standing and well - known story, often with elements of the extraordinary or the heroic.
For sure, 'Fallout 4' is a game with a long story. Set in a post - apocalyptic world, you search for your kidnapped son while uncovering the secrets of the wasteland. There are different factions, each with their own agendas and stories that intertwine with your main quest. 'Assassin's Creed Odyssey' is another one. You can choose between two characters, and the story takes you through ancient Greece. It has a long - form narrative filled with historical events, mythological elements, and a web of political intrigue. Lastly, 'Horizon Zero Dawn' has a great long story too. Aloy's journey to discover her past and the secrets of the world filled with robotic creatures is really engaging.
Words like 'incantation' are great for a fantasy story as they often involve magic. 'Excalibur' can be used if you have a magical sword in your story. 'Transmogrify' is also a fun long word for when something changes form in a magical way.
It could be 'it's a protracted account'.
Words like 'hope', 'love', and 'friendship' are excellent for a story. 'Hope' gives the story a positive and forward - looking element. 'Love' can be a powerful driving force for the characters' actions and relationships. 'Friendship' shows loyalty, support, and shared experiences, which are all aspects that can make a story more relatable and appealing.
Good ideas for a long dark custom story can come from different aspects. For instance, you could base it on a post - apocalyptic scenario where the world has been changed by some unknown disaster. The main character could be a scientist trying to find a cure for a strange illness that is spreading among the survivors. Or perhaps a story about a group of outcasts who find an abandoned town and try to make it their own, facing not only the elements but also other hostile groups. You can also play with the concept of time travel, where a character from the present is sent back to the time when the world started to go dark in the game's lore.
'Steins; Gate' is also an excellent choice. It combines time - travel concepts with a deep and complex long - form story. There are many plot twists that keep you hooked throughout. The visual and audio elements enhance the overall experience.
One could use a quote like 'The best stories are yet to be told.' It implies that even after a long story, there are more interesting tales waiting. Another option is 'Stories are the creative conversion of life itself.' which emphasizes the significance of storytelling.
Another example is 'Moby - Dick' by Herman Melville. It tells the story of Captain Ahab's obsessive pursuit of the white whale, Moby - Dick. The book is not only about this hunt but also delves deep into themes of fate, nature, and the human condition, with long passages that are rich in description and symbolism.
It could be a story in a literary or academic genre. These often use complex and lengthy words to convey precise meanings.