For Lizzie, her insecurities from her back story lead her to act out sometimes. For instance, her jealousy towards Josie in the past affects how she behaves in present situations, like competing for attention or trying to outdo her sister. But her back story also gives her the strength to grow and learn from her mistakes.
MG's back story as a vampire who was once on the outside looking in makes him more empathetic in the present. He tries to help other supernaturals who might be struggling. His past of not being fully accepted makes him advocate for a more inclusive environment at the Salvatore School. His journey from being a new vampire to becoming more confident in his identity influences his actions like standing up for others who are in a similar situation as he once was.
The back stories play a huge role. Take Hope again. Because of her family's history and her own past experiences of loss and having to prove herself, she is always ready to fight for what she believes in. In the present, her past makes her a fierce protector of the school and those she cares about.
Well, for some characters in Legacies, their back stories are quite complex. For example, Hope Mikaelson. Her back story involves being part of the powerful Mikaelson family. She has to deal with the legacy of her family's power and all the enemies they've made over the centuries. Growing up, she was constantly in the shadow of her family's reputation and had to learn to control her own powers which are a mix of vampire, werewolf, and witch abilities.
A character with a lawful neutral back story will tend to follow the rules. So, if they are in a situation where they need to make a choice, they will first look at what the law says. For example, if they find a lost item, they will likely take it to the proper authorities as the law dictates. This is because their back story has ingrained in them the importance of the law.
For Bloodhound, their back story of being a hunter in their tribe is reflected in their in - game ability to track enemies. They can see footprints and other signs of movement that others can't. Their upbringing in the wild gives them this edge.
For Noble Six, their Spartan - III training in their backstory makes them very efficient in combat. They are used to following orders and their sole purpose is to complete the mission. So, they act very decisively in the game, not hesitating to engage enemies even in dangerous situations.
In the case of traffic gridlock, if the back story was a major accident, the present situation might still have traffic diversions in place. There could be residual delays as emergency services might still be clearing the wreckage. Roads may be damaged and need repair, which continues to slow down traffic.
Well, your actions can affect others in many ways. If you share your toys, it shows you're generous and can make your friends like playing with you more. But if you're mean, it might hurt their feelings and they might not want to be around you.
No. Just because a supervillain has a tragic back story doesn't mean their actions are okay. For example, the Joker in Batman. He had a difficult past, but his actions of killing and causing chaos are unacceptable. There are always better ways to deal with personal tragedies than turning to villainy.
Back stories also influence social interactions within the colony. A colonist with a military background might be more disciplined and strict, which could lead to some conflicts with more laid - back colonists. On the other hand, they can also enforce order and security. A colonist with an artistic back story might boost the morale of the colony by creating beautiful works of art, but they might not be as useful in physical labor tasks like farming or construction.
It gives us a broader view. By looking back at a story, we can see how things have changed and this helps us appreciate what we have now.
The back stories can affect gameplay in many ways. For example, a character with a combat - related back story might start with better combat skills, which gives an advantage in defending the colony from raids. So, you don't have to spend as much time training them in combat initially.