Good games with a story usually have a strong narrative arc. They start with an introduction that sets the stage, like in 'Horizon Zero Dawn' where you learn about the post - apocalyptic world and Aloy's place in it. Then there's the rising action with various challenges and plot twists. The characters in such games are also multi - dimensional. Take 'Persona 5' for instance, the Phantom Thieves all have their own backstories and personalities that tie into the overall story. And there's often a message or theme in the story, like in 'Journey' which has themes of connection and discovery.
Well, often they have engaging characters. For example, in 'Fire Emblem: Shadow Dragon', the characters have their own backstories and personalities. This makes the story more immersive as you care about what happens to them.
One feature is a well - developed world. For example, in 'The Elder Scrolls V: Skyrim', the world is huge and full of lore. The story is interwoven with the environment, so exploring different areas reveals more about the narrative. Another feature is interesting characters. In 'Mass Effect' series, you meet a diverse cast of characters with their own backstories that add depth to the overall story.
Good pacing is also important. In 'Red Dead Redemption 2', the story unfolds at a steady pace, with moments of action, calm, and build - up. And often, these games have moral choices. In 'Fahrenheit' (Indigo Prophecy), the choices you make can lead to different story outcomes, adding replayability.
Well, one feature is a rich and detailed world. For example, in 'The Elder Scrolls V: Skyrim', the world is vast and filled with different regions, each having its own lore and history. The story often weaves in and out of these areas. Another feature is interesting characters. In 'Mass Effect' series, you meet all kinds of species and characters with their own motives and backstories, which enhance the overall story. And there's often a sense of mystery. In 'Alan Wake', as you explore the dark and foggy town, you're constantly trying to figure out what's behind the strange events, which keeps the story engaging.
Well, one feature is that they often have relatable characters. For example, in 'Stardew Valley', the villagers are all unique and you can form relationships with them, which makes the story more engaging. Another feature is a clear goal. In 'Animal Crossing: New Horizons', your goal of building up your island gives the story a direction. Also, they usually have a slow - paced narrative. 'Unpacking' is a good example. You take your time to uncover the story as you unpack items at your own pace.
One key feature is the connection between the gameplay and the story. In a game like 'Yooka - Laylee', the collectibles you find and the areas you unlock are related to the story of saving the world from Capital B. Another aspect is the world - building. In 'A Hat in Time', the different worlds you visit, like Mafia Town or Subcon Forest, each have their own backstories and contribute to the overall story of Hat Kid's adventure. And the music can also play a big role in setting the mood for the story, as seen in many of these platformer games with good stories.
First, they often have well - developed characters. In a game like 'The Witcher 3', Geralt has a complex personality, and the other characters he interacts with are also multi - dimensional. Second, there are moral choices. For example, in 'Mass Effect', your decisions can have far - reaching consequences. Third, the setting plays a big role. 'Horizon Zero Dawn' has a unique post - apocalyptic world that adds to the allure of the story. The story is usually intertwined with the action, so as you progress through battles and challenges, the plot unfolds.
A key feature is the shared experience. When you play a coop game with a good story like 'Left 4 Dead 2', you and your teammates are all part of the same story, fighting side by side against the zombies. The story often has a clear objective or goal, like in 'Borderlands 2' where you're trying to find treasure or defeat a big bad guy. And the story usually ties in with the gameplay mechanics. For instance, in 'Gears of War', the story of war dictates the type of battles and strategies you use in coop.
A key feature is the mystery element. Take 'Layers of Fear'. The painter's story is slowly revealed as you explore the ever - changing, nightmarish mansion. The more you discover, the more questions you have, and the story keeps you hooked. Additionally, these games usually have a good pacing. In 'Dead Space', the revelations about the Necromorphs and the Ishimura's fate are spread out in a way that keeps the tension high throughout the game.
One important feature is the ability to draw players in emotionally. In 'Final Fantasy VII Remake', the story of Cloud and his friends against the evil Shinra Corporation makes players feel attached to the characters. The pacing of the story is also crucial. In 'Darksiders' series, the balance between exploration, combat, and story progression keeps players interested. And the backstory and lore are often rich. In 'Assassin's Creed' series, the historical settings and the overarching Templar - Assassin conflict provide a great backdrop for the individual game stories.