A great starting story in ESO should have an interesting hook. For example, if it starts with a big mystery like a missing artifact or a strange prophecy, it immediately grabs the player's attention.
Character development is also key. If the starting story allows you to shape your character's personality and motives through the quests, it's more immersive. For instance, you might have to make choices that determine whether your character is more of a hero or a morally grey figure. And also, a good starting story in ESO should introduce the game's lore well. If it can seamlessly integrate the different races, their histories and cultures into the initial quests, players will be more interested in exploring the whole game world. It should make players feel like they are part of this vast and complex world from the very beginning.
The Ebonheart Pact's starting story is quite engaging as well. You begin in a land filled with different races that have banded together. There are challenges related to uniting these diverse groups. You might have to deal with conflicts between the Nords, Dark Elves and Argonians. It gives a sense of a grand alliance trying to hold together against various threats, both internal and external.
One of the things that makes the eso best zone story so interesting is the way it weaves together different elements. There are elements of magic, politics, and personal struggles. For instance, in a particular zone, you might have a story about a young adventurer trying to rise to power in a politically charged environment. At the same time, there are magical artifacts to be found and dark forces to be fought. The story can also change based on the choices players make. So, it's not a static narrative but a dynamic one that gives players a sense of agency and makes the story truly engaging.
Argonians can be a great race for story in ESO. Their unique history, being the reptilian race native to Black Marsh, offers a lot of interesting narrative potential. Their connection to the Hist, the ancient sentient trees, and their struggle for survival in a world that often views them as different, all contribute to a rich backstory that can enhance the overall story experience in the game.
The Daggerfall Covenant's faction story is quite appealing too. It combines the cultures of Bretons, Redguards, and Orcs. There are stories of honor, trade, and power struggles. The quests often take you through different regions, showing off the unique landscapes and cultures within the covenant.
The best order for an ESO story can vary depending on personal preference. However, a common approach is to follow the main questline first as it sets the foundation for the game's overarching story. This gives you a clear understanding of the world, its factions, and the major threats. Then, you can start exploring the faction quests in the order that interests you most, whether it's the Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact. After that, delving into the zone - specific story quests can enhance your immersion in different regions of the game world.
A great starting story in cyberpunk often involves a character with a strong sense of identity. For example, if it's a character who is a hacker, their starting story might involve them being self - taught in the art of hacking. They start out in a small, dingy apartment, surrounded by old computer parts, and they're constantly trying to break into systems just for the thrill of it. This strong identity gives the character a clear motivation and a relatable origin.
Narrative depth and intrigue play a huge role. The Corpo starting story is full of corporate politics and power plays. This kind of narrative depth from the start can draw players in as they want to uncover more about the corporate world, its secrets, and how their character will navigate through all the backstabbing and deal - making.
ESO has a good story because of its well - crafted quests. The quests are not just simple tasks but often involve moral dilemmas, political intrigue, and exploration of the game's deep mythology. For example, some quests make you choose between different factions, and the consequences of your choices affect the overall story. Also, the characters you meet during the quests are vividly designed, with their own motives and backstories that add depth to the narrative.
Character customization and development opportunities. For example, a starting story that allows you to choose from a variety of skills and abilities early on is great. It gives you a head start in shaping your character the way you want.
The Elsweyr DLC has a great story too. It focuses on the Khajiit homeland. You're immersed in a story that involves a dragon crisis in Elsweyr. The story weaves in the unique culture of the Khajiit, their clans, and their relationship with the dragons. There are quests that make you feel like you're a part of the solution to save Elsweyr from destruction, and you get to interact with some really interesting Khajiit characters along the way.