Final Fantasy XII is also comparable. It has a large and detailed world, and the combat system involves a degree of strategic planning. The gambit system in Final Fantasy XII is somewhat similar to the strategic elements in Vagrant Story where you need to think about your actions in combat. Additionally, both games have a rich lore and interesting characters.
Dragon's Dogma. It has a complex combat system where you can target different parts of the enemy, much like in Vagrant Story. The world is also filled with various creatures and areas to explore. In both games, the player has to adapt their combat strategies based on the situation and the type of enemy they are facing.
Games that are alike Valdis Story include Guacamelee! Super Turbo Championship Edition. It has the platforming and combat mix, along with the exploration of different areas. Another one is Sundered. It has a procedurally generated world and combat that gets more challenging as you progress, similar to Valdis Story. Castlevania: Symphony of the Night is also in the same vein, having a large castle to explore and a variety of enemies to fight.
Well, 'Pandora's Tower' has some similarities. It has a focus on exploration and combat within a unique setting. The relationship between the protagonist and the main objective in Pandora's Tower is somewhat comparable to that in 'The Last Story'.
I would say 'Dragon's Dogma'. It has real - time combat like 'The Last Story' and also features a large, detailed world to roam around in. You can form a party with different characters, which is a similarity as well.
Sushi Story could be considered. It's all about running a sushi restaurant. You create different sushi dishes, decorate your sushi place, and attract customers. The gameplay mechanics of serving customers and growing your business are comparable to Restaurant Story.
In terms of gameplay, Ragnarok Online is a great choice. It has a deep skill system. You can allocate points to different skills as your character levels up, and there are a lot of strategic elements in combat. The party system is also well - developed, allowing you to team up with friends to take on tough bosses. Another is LaTale. It has a simple yet engaging combat system. You can use combos to deal more damage and the leveling system gives you a sense of progression.
Momodora: Reverie Under the Moonlight. It has a side - scrolling platformer style like Cave Story. The game has a charming art style and challenging gameplay. There are boss battles that require skill and strategy, much like in Cave Story. Also, the environmental design in Momodora gives a sense of immersion similar to what Cave Story offers.
Factorio could be considered as well. It focuses on resource gathering and management, automation, and building up a base. Stone Story also has elements of resource management and building up your character's capabilities or inventory, so there are definite similarities there.
'Gris' has a beautiful art style and a story - driven gameplay. While it's more on the emotional and artistic side, it shares with Tiny Bang Story the aspect of taking the player on a journey through different environments. You progress through the game by interacting with the world around you, much like in Tiny Bang Story.
Hotline Miami is somewhat similar. It has fast - paced action and a top - down view. The combat mechanics are intense, and like Police Stories, you need to be strategic in your movements and attacks. It also has a unique art style that adds to the overall experience.
Binding of Isaac: Rebirth has some similarities. It has a lot of items to discover and a procedurally generated world, which gives a sense of exploration like Cave Story. The action - based combat and the need to constantly adapt to new situations are also comparable.