The limited pallete can direct the reader's focus. Since there are not as many colors vying for attention, important elements in the narrative can be highlighted more easily. For instance, if a character has a specific color associated with them in a limited pallete, it becomes a strong visual cue for the reader.
It can add a sense of atmosphere. For example, a muted pallete might give a feeling of melancholy or mystery to the story.
A limited pallete graphic novel often has a distinct visual style. The limited color choices can create a strong mood. For example, using only black, white and red might evoke a sense of danger or passion. It also forces the artist to be more creative in terms of shading and composition to make up for the lack of a full color range.
Temporality can greatly affect the narrative in graphic novels. For instance, a non - linear temporality can add depth and mystery to the story. However, it can also be a source of confusion. If not executed well, the reader may struggle to piece together the events in the correct order, which can detract from the overall enjoyment of the narrative.
It often adds an element of realism. In many visual novels with unattractive protagonists, the story might focus on inner growth and self - discovery rather than relying on the protagonist's charm to win over others. For example, they might struggle with self - esteem issues which are common in real - life situations. This can lead to a more complex and nuanced narrative as the character has to develop in different ways compared to an attractive, confident protagonist. It also allows for different types of relationships to be explored. Other characters may interact with the unattractive protagonist based on shared interests or common goals rather than physical attraction, which can bring out new aspects of the story.
The 'central fiction' guides the narrative. It sets the stage for all the events in the story. If the central fiction is a magical land, then the narrative will involve characters exploring this land, facing its challenges. For example, in 'Alice in Wonderland', the central fiction of the strange Wonderland dictates the flow of the story as Alice moves from one odd situation to another.
Stopping time can heighten the drama. If a character stops time to save someone or prevent a disaster, the tension builds as they race against the clock (even though the clock is stopped). For example, in a story where a hero stops time to defuse a bomb, the audience is on the edge of their seats waiting to see if they succeed. Also, it can provide a unique perspective. We get to see a frozen world, which can be both beautiful and eerie, and this gives a different view of the story's setting and characters.
The tone in a story is like the mood or atmosphere it creates. It can be serious, funny, mysterious, or any other feeling. It really influences how we feel and understand the story.
First person narrative can make the story feel more intimate and immersive. It allows readers to really get into the character's head and emotions.
Perspective in a story is basically the point of view from which the story is told. It can greatly affect the narrative by shaping how the events are perceived and understood by the readers.
Pacing is basically how fast or slow the events unfold in a story. A good pacing keeps the reader engaged. If it's too slow, they might get bored. If it's too fast, they could feel confused.
A story problem is like a hurdle for the characters to overcome. It can be a challenge, a mystery, or a moral dilemma. It drives the story forward and gives it purpose. Without it, the story might feel flat and unexciting.