A common trope in these fanfictions is the 'fish out of water' situation. When Team 7 travels to a different time, they are not used to the ways of that era. For example, if they go back to a more primitive time, they might be shocked by the lack of modern ninja tools. It creates a lot of comical and interesting situations.
One popular trope is changing the past. For example, Team 7 might go back in time to prevent a tragedy that happened in their original timeline. Another is the fish - out - of - water scenario. Since they are in a different time, they have to adapt to different ways of life, like Naruto being shocked at the lack of instant ramen in the past.
One great time travel fanfiction involving all of Team 7 could be where they go back in time to prevent a major tragedy. Maybe they go back to save their village from an earlier attack. In this type of fanfiction, it often explores how the characters' knowledge of the future can change things.
One common trope is the 'fish out of water' situation. The time - traveling character is suddenly in a different era and has to deal with the strange customs, technology, or social norms. For example, a modern - day character going back to the Middle Ages and being shocked by the lack of indoor plumbing. Another is the 'butterfly effect' trope. Small changes the time traveler makes in the past can have huge, unforeseen consequences in the future.
One common trope is the 'fish - out - of - water' experience. The time traveler is suddenly in a completely different era, like Troy, and has to adapt to the strange customs, language, and way of life. For example, in many stories, they struggle to communicate at first.
One popular trope is the 'fish out of water' scenario. A character from a modern time or a different era in the Castlevania universe finds themselves in a time period where they don't belong. They have to adapt to the new customs, technology (or lack thereof), and threats. Another is the 'destiny alteration' trope. The time traveler tries to change something in the past, whether it's to prevent a great tragedy or to change the fate of a character. And the 'lost knowledge' trope is also common. A character discovers forgotten knowledge or magic in a different time period that can be used to their advantage or to solve a mystery in their own time.
One popular trope is 'Changing the Past'. In these fanfictions, Noctis travels back in time with the goal of altering some event that had a negative impact on his present. For example, he might try to save a loved one who died in the original timeline.
One common trope is the 'fish - out - of - water' situation. When the Batfamily travels to a different time, they often struggle to adapt to the new era's technology, social norms, and culture. For example, in some fics, they go back to a time before smartphones and have to figure out how to communicate and gather information without modern tech. Another popular trope is 'fixing the past'. They might go back to prevent a tragedy or change an event that had a negative impact on the Batfamily in the present.
One popular trope is the 'fix - it' time travel. In Todoroki - centric fanfictions, he might go back in time to prevent his family's trauma, like his mother's breakdown. Another is the 'unexpected ally' trope. He could time travel and meet a version of himself from another timeline who becomes his unexpected helper in changing things for the better. And the 'love across timelines' trope is also seen, where Todoroki meets someone in a different time period and they fall in love, which then complicates his time - traveling mission.
One popular trope is the 'fix - it' where a character travels back in time to change a tragic event in Hamilton's life, like preventing his duel with Burr. Another is the 'fish - out - of - water' trope, especially when modern characters are thrown into Hamilton's time. They struggle to adapt to the old - fashioned ways.
One popular trope is the 'butterfly effect'. Morty might go back in time, make a small change, and it causes huge, unexpected consequences in the present. For example, he could accidentally step on a bug that was crucial for the ecosystem, and then when he returns to his own time, everything is different. Another is the 'time loop' where Morty is stuck repeating a period of time over and over until he figures out how to break the loop. It often involves him trying different things each time to solve the mystery of the loop.