A possible example is 'Ender's Game'. While there is a lot of competition and battle in the story, especially in the Battle School, Ender's ultimate goal is not just to defeat the Buggers but also to understand them. This shows a non - zero - sum aspect as his actions could lead to a future where both humanity and the Buggers (or whatever remains of them) could have a different kind of relationship than just pure enmity. The way Ender approaches the situation goes beyond the typical zero - sum thinking of just one side winning and the other losing.
One example could be 'The Three - Body Problem'. In it, the interactions between Earth and the Trisolaran civilization are not simply zero - sum. Although there are elements of conflict, there are also moments where both sides could potentially gain from certain exchanges of knowledge or strategies. For instance, the Wallfacers' plans were not just about defeating the Trisolarans but also about finding a way for humanity to coexist or at least delay the inevitable in a non - zero - sum way.
A 'non zero sum novel' could be about situations where the interactions between characters or elements don't result in a simple win - lose scenario. It might explore complex relationships where cooperation can lead to mutual gain, like in a story about different factions in a post - apocalyptic world who realize that by working together, they can all achieve more than if they were constantly fighting each other.
By showing characters making collaborative decisions. For example, two characters could decide to pool their resources and knowledge to achieve a greater goal that neither could reach alone. This effectively portrays the non zero sum game concept.
One key element is the complex relationships between characters. In a non - zero sum game scenario in a novel, characters' interactions are not simply win - lose. Their actions and decisions can lead to multiple outcomes where both can gain in different ways, like in a cooperation plot. Another element is the strategic thinking. Characters often need to think about long - term consequences and how their moves will affect not only themselves but also others involved in the 'game'. Also, the concept of value creation plays a role. Instead of just competing for a fixed amount of resources, new resources or values can be created through their actions.
Well, a 'zero sum vampire novel' is probably a book about vampires that has the idea of zero - sum in it. Zero - sum means that the total amount of something doesn't change. In a vampire novel, this could be about things like power. Let's say there's a powerful vampire artifact. If one vampire gets it, the others lose the chance to have it. Or it could be about territory. If one group of vampires takes over a certain area, another group loses that area. It's all about this balance where one side's gain is the other side's loss.
One example could be a story about a gambler. He starts with a lot of money, but through continuous losses, by the end of the story, he has zero money left. His whole journey of gambling has led to this zero - money ending.
One characteristic is intense competition. For example, in 'The Running Man' (if considered as a novel - based on the movie which has a novel - like plot), the protagonist has to win against all other contestants. If he wins, others lose everything. There's no middle ground.
Suppose there is a popular TV show about a group of detectives in a fictional city. A 'familiar zero crossover fanfiction' for this could be a story that focuses on one of the detectives' backstories, without bringing in any characters or concepts from other shows or movies. Just strictly within the world of that TV show.
A good example of a 'zero hour fiction story' could be a tale set in a post - apocalyptic world. The story starts at the 'zero hour' when the last remnants of a group of survivors find out that a new and even more dangerous threat is approaching their safe haven. The group has to quickly decide whether to stay and fight or flee once again. This initial moment of discovery and the need for immediate action sets the stage for the whole story. The story would then explore the characters' relationships, their strengths and weaknesses, as they grapple with this new danger.
Well, 'Ender's Game' also has elements of a zero - sum game. Ender has to outperform his opponents in the battle school simulations. His victory is often at the cost of others' defeat, and the story is built around this competitive and zero - sum nature.
The 'Saga' comic series is also a 'non - ending story'. It has a complex and ever - expanding universe with numerous characters and plotlines. The story just keeps evolving and branching out, with no sign of a definitive ending. There are always new challenges, relationships, and political situations being introduced in this space - opera - like story.