Sure, you can.
Yes, you can. After you've wrapped up the story, Makeb is there for you to visit. It's a great place with its own unique environment, characters, and storylines. You might find some interesting things to do, like engaging with local factions, uncovering hidden treasures, or just enjoying the scenery. It adds another layer of exploration and adventure to the overall experience.
It depends on the specific game or story context. Sometimes you can, sometimes you can't.
Yes, you can. After completing the story, Makeb becomes accessible for exploration.
Yes. The game world is vast and remains accessible for exploration. There are many things to discover.
Yes. There are still things to do post - main - story in Control. You can revisit areas to find new items, complete side tasks, and interact with the game world in ways you might not have during the main story. This gives you a chance to further develop your character and explore the game's lore more deeply.
Yes. You can complete any remaining side quests and hunts. It gives you a chance to fully explore the world and its secrets that you might have missed during the main story.
Yes. There are side activities like races and gigs that you can still engage in.
Yes, typically. The game world remains accessible for various post - story activities like exploring, doing side quests, etc.
Yes. SWTOR allows for a certain amount of flexibility in terms of the order in which you can experience content. Makeb is no exception. But keep in mind that if you go to Makeb early, you may find that your character is not as well - equipped in terms of skills and gear as they would be after doing more of the main story. This could make some of the encounters on Makeb more difficult. Also, there may be some story elements that make more sense if you've done at least part of the main story first, but it's still doable to start Makeb early.