One way is through the use of unexpected events. In an animated lockdown horror story, a character might think they are safe in their locked - down home, but then suddenly something appears out of nowhere, like a hand reaching through a wall. The element of surprise catches the viewers off - guard. Also, the pacing of the story matters. Slow - paced scenes that gradually build up the mystery and then a sudden rush of action can be very frightening. For example, a long, quiet scene where the character is just looking around their locked - down place, and then all of a sudden, there is a loud noise and a terrifying creature is right in front of them.
Animated lockdown horror stories often play on our existing fears and anxieties related to lockdown. We are afraid of getting sick during a lockdown, and these stories might show a virus that turns people into zombies or something equally terrifying. The fear of running out of supplies during lockdown can also be used. For example, in a story, a character is running low on food and water while being haunted by a horror entity, and they can't just go out to get more because of the lockdown. This combination of real - life lockdown fears and horror elements makes the stories really frightening.
Nosleep horror stories create fear through vivid descriptions. For example, they might describe a monster with 'glowing red eyes and razor - sharp teeth.' Just reading that makes you picture a terrifying creature.
They often use the unknown. For instance, in a sofi horror story, there could be a mysterious figure in the shadows. You don't know who or what it is, which makes it scary.
Suspense horror stories use several techniques to create fear. One is the use of atmosphere. Dark, gloomy settings like an old, abandoned mansion or a fog - covered cemetery immediately set a spooky mood. In 'Dracula', the Transylvanian castle is a perfect example. Another way is through unreliable narrators. When the person telling the story might be crazy or lying, like in 'The Tell - Tale Heart', it makes the reader question what's real and adds to the fear. And the element of isolation is important too. If the characters are alone in a scary place, like in 'The Shining' with the family in the isolated hotel, it amps up the fear factor.
Horror gothic stories create fear through their characters too. Creepy characters such as vampires, monsters, and deranged madmen are common. In 'Frankenstein', the monster is a terrifying creation that is both pitiable and frightening. The way these characters interact with the innocent protagonists makes the readers or viewers feel afraid. Also, the use of the supernatural elements, like ghosts and curses, adds to the sense of fear as they go against the laws of nature that we are used to.
Pratilipi horror stories create fear through atmosphere. They often describe spooky settings like dark, abandoned places. For example, an old, creaky mansion with cobwebs everywhere makes the reader feel uneasy.
The isolation in forest horror stories is a big factor. When you're alone or with a small group in a large forest, it gives a feeling of being cut off from the outside world. There's no immediate help available. Also, the natural elements like the dark, the rustling of leaves, and the howling of wind can be easily turned into something menacing in these stories. For instance, the wind can be made to sound like a ghostly moan, adding to the fear.
They use elements like the unknown. For example, in 'Slenderman', his facelessness makes him very mysterious. The lack of clear motives and abilities makes the reader feel uneasy. Also, disturbing visuals are common. Jeff the Killer's cut - up face is really scary.
They use vivid descriptions. For example, when describing a spooky setting like an abandoned asylum, they might talk about the peeling paint, the rusted bars on the windows, and the cold, damp air that seems to seep into your bones. This makes the reader or listener visualize the place and feel the unease.
They often use things like distorted visuals. For example, in 'The Mandela Catalogue', the strange and wrong - looking 'alternates' are visually disturbing. Also, the use of ambient and often dissonant sounds helps. In 'Local 58', the sudden changes in the audio during the broadcasts add to the fear. And the element of the unknown, like in 'Gemini Home Entertainment' where you're not really sure what's going on, is a big factor.