Well, it could lead to a resurgence in the popularity of non - Steam visual novel communities. Fans might come together more strongly to support and promote visual novels outside of Steam. They could also encourage developers to explore alternative distribution methods, like their own websites or smaller gaming platforms.
They might be disappointed. Visual novel fans on Steam will have to look for other platforms to get their favorite games. Some may turn to independent or specialized visual novel platforms.
If Steam gets rid of visual novels, it will be a big blow to the visual novel community. Developers might face financial difficulties as Steam is a popular place for sales. Some small - scale developers may even have to stop their projects. For players, it will limit their access to new and diverse visual novels. They might have to look for other less - known platforms which could be less convenient and reliable.
Visual novel fans will be disappointed as they will have fewer options on Steam to discover and play new visual novels. They may need to look for alternative platforms which could be less convenient.
Another factor could be market trends and user demand. If visual novels don't have a large enough user base on Steam compared to other types of games, Steam might decide to focus more on popular genres. Steam is a business, and they need to allocate resources effectively. If visual novels aren't generating enough revenue or interest, they may be removed to make room for more profitable or popular content.
Yes, Steam has been removing some visual novels. The main reason is often related to content guidelines. Some visual novels might contain content that violates Steam's terms, such as inappropriate or unethical themes. However, not all visual novels are being removed. Only those that don't meet the platform's standards.
Sometimes it's due to technical issues. If a visual novel has major bugs that can't be fixed in a timely manner or if it causes compatibility problems with Steam's system, it might be pulled. Also, if there are disputes between the developer and Steam regarding revenue sharing or other business aspects, this could lead to the game being removed from the platform. For instance, if the developer feels that the terms of revenue sharing are not fair and they can't come to an agreement with Steam, the visual novel may be pulled as a result.
One consequence is that it limits the exposure of visual novels. Many visual novel developers rely on platforms like Steam to reach a wide audience. When Steam bans them, it becomes harder for these developers to get their work noticed.
Yes, some Steam visual novels might be censored depending on the content and regional regulations.
Visual novels on Steam can be censored in certain cases. This might happen if the content contains elements that violate Steam's guidelines or local laws. However, not every visual novel will face censorship; it really depends on the nature of the content.
Steam has several regulations for visual novels. Firstly, they must not contain excessive violence, especially in a very gory or disturbing way. Secondly, any form of hate speech is not allowed, which includes discrimination based on race, gender, or sexual orientation. And they also need to adhere to general copyright laws, so using unlicensed materials is a no - go.
The top 5 could include 'Phoenix Wright: Ace Attorney Trilogy'. It combines visual novel elements with courtroom drama. Another one might be 'Zero Escape: The Nonary Games' which has a complex mystery and survival - horror themes. '9 - Hours, 9 - Persons, 9 - Doors' also from the Zero Escape series is a great example. It has an intricate plot that unfolds as you make choices in the game. These visual novels are highly regarded for their engaging stories and unique gameplay mechanics.