First, think about the role of the new character. Is it a fighter, a mage, or something else? Then, create a backstory for them. For example, if it's a fighter, you could say they were trained in a secret military academy. Next, give them unique physical features and personality traits. Maybe they have a scar on their face and are very brave but also a bit reckless. Finally, introduce the character into the story in a natural way, like they arrive at the tavern where the other characters are.
Well, start by deciding what kind of character you want to add. If you want to add a healer, consider their origin. Are they from a religious order? Once you've got that, name the character something fitting. After that, work on their abilities. A healer might have spells like 'Cure Wounds' and 'Revitalize'. When introducing them into the story, it could be that the party is in a tough battle and they suddenly show up to save the day.
To add a new character to your DND story, you need to consider their alignment. If they're a chaotic good character, they might act on their own sense of justice. Then, figure out their relationships with the existing characters. Maybe they have a long - lost relative among the current party. Design their appearance too. For instance, they could have long, flowing red hair and wear green robes. Then, just find the right moment in the story to bring them in, like when the group is exploring a new area and they stumble upon this new character.
Alignment is crucial. It determines how the character will interact with others in the story. For example, a lawful evil character might try to manipulate the party for their own gain. Their skills and abilities also matter. A character with stealth skills can be used for sneaking around in dungeons. And don't forget their motivation. If they're seeking revenge, it gives a clear goal for their actions in the story.
Once, my character was a halfling rogue. We were in an ancient, cursed tomb. I managed to disarm a series of complex traps that my party thought were impossible to bypass. It was nerve - wracking but so satisfying when I finally disabled the last one. We found a magical amulet that ended up being crucial in saving a nearby town from a horde of undead. It was an amazing adventure that really showed the value of my character's skills.
You can use vivid descriptions or unique perspectives to create highlights without adding new elements to the story. Just focus on enhancing what's already there.
The end of the 'dnd becoming the new gods story' could see the new gods integrating with the remaining old gods. They form a new pantheon, each bringing their unique mortal - turned - godly perspectives. There could be a period of adjustment where they work together to heal the world that was damaged during their ascension process. They might also use their combined powers to fend off external threats that were previously too powerful for the old gods alone. This new alliance could bring about a golden age in the DND world, with the new and old gods co - existing and collaborating for the betterment of all.
A DM can use your back story to create interesting plot hooks. For example, if your character was once a member of a thieves' guild and left under bad circumstances, the DM could have the guild come after your character. This adds drama and personal stakes to the game.
Once in a DND session, we were exploring an old, abandoned castle. As we entered the dungeon, strange whispers filled the air. My character, a brave knight, suddenly lost all control of his actions. The DM described my character turning on the party and attacking without any reason. It was a total nightmare as we had to fight our own teammate. We were all so shocked and it took a while to figure out how to subdue my character without killing him.
Be detailed. Include things like your character's family, their hometown, and any major events that shaped them. For example, if your character grew up in a war - torn town, describe how that affected them. This gives the DM a lot to work with.
First, think about your character's origin. Are they from a big city or a small village? For example, if from a small village, they might have a simple and close - knit community background. Then consider their family. Maybe they have a missing sibling which gives them a motivation for their adventures. Also, their early life experiences like facing a local bully can shape their personality. For instance, it could make them more determined to stand up for the weak.
In general, it's a good idea. When you tell your DM your back story, it can lead to a more immersive experience. The DM can create scenarios that tie into your character's history, like meeting an old acquaintance or facing a threat from your past. This not only makes the game more interesting for you but also for the whole party, as your character's back story can become part of the overarching story arc.
It depends. If you want a more immersive and tailored experience, sharing your backstory is great. But if you prefer to keep some mystery or are worried about the DM using it against you in a way you don't like, you might hold back. However, a good DM will respect your wishes regarding your character's story.