Well, a sense of uncertainty is often there. In many games, you don't know what's around the corner. It could be a new type of enemy or a difficult puzzle. In a survival game, the environment itself can be an adversary. Harsh weather conditions or difficult terrains that make movement and survival a struggle. Also, setbacks are common. You might lose your progress due to a mistake or an unexpected event in the game.
In a racing game, there's a struggling story too. A young racer with a beat - up old car enters races to earn money for upgrades. He constantly faces better - equipped opponents. In one race, his engine starts overheating halfway through. He has to balance between pushing the car to keep up and not blowing the engine completely. Despite all the odds, he manages to finish the race, though not in a winning position.
One common element is a sense of isolation. The player is often alone in a strange and dangerous environment, like being in an abandoned asylum. Another is the presence of supernatural threats such as ghosts or demons. For example, in many nightmare game stories, there are hauntings where objects move on their own and cold spots are felt. Also, a lack of clear direction or an ever - changing environment can be common, making the player feel lost and constantly on edge.
One common mistake is making the back story too long and complicated. Keep it concise and relevant to the main story. Another is having a back story that doesn't match the character's actions. If your character is supposed to be brave but their back story makes them seem cowardly, it won't work. Also, avoid clichés. Don't make the character an orphan just because it's a common trope.
Well, in rot horror game stories, the use of a gloomy atmosphere is common. The lighting is often dim, with a greenish or yellowish tint to give the impression of decay. There are usually grotesque creatures that are either made of rot or are being affected by it. The smell of rot is sometimes described through the story, making the player imagine the stench. The progression of the rot is also a key element, as it can start small, like a single rotting plant, and then spread to engulf entire areas. And there's often a battle between the protagonist and the forces of rot, either physically or through trying to reverse the process of decay.
One common element is the sense of vulnerability. When a character is wounded, like in 'The Wounded Souls' game, they can't move as fast or fight as well. Another element is the use of the wound as a source of tension. For example, in a game where the main character has a poisoned wound, the player is constantly worried about the character's health deteriorating. Also, the wounded state often attracts more danger, like in 'Dark Horrors' where the smell of blood from the character's wound draws in more monsters.
One common element is the color pink being used in an unsettling way. Instead of representing something cute or pleasant, it becomes a sign of horror. Another element could be strange pink - colored creatures. For example, pink - skinned monsters with distorted features. Pink environments that are abnormal or corrupted, like a pink forest with dying trees or a pink - hued city in ruins are also common.
Some themes include the challenge of getting back into reading after a long break. For example, if someone hasn't read since school and now wants to start again, they face difficulties. Another is the struggle with complex vocabulary. Adult readers may come across words they don't understand in various texts, which can be discouraging. And the theme of not finding the right reading material also exists. They might not know what type of books or articles would interest them and keep them engaged.
One common theme could be the power struggle. The captive often tries to break free from the control of the male captors, which shows the fight for freedom. Another theme might be the psychological aspect, like how the captive copes with the stress and fear in such a situation.
Aliens are a common element. They can be the antagonists or the ones the players need to interact with. Another element is space exploration, like traveling to different planets. Also, spaceship battles often occur, either against other ships or space - based threats.
A common element is high stakes. Since it's a death game, the characters' lives are on the line. Another is a sense of mystery. There's usually an unknown force or person behind the game. For example, in many stories, it's a shadowy figure who sets the rules and watches from the shadows. Also, there's often a group of diverse characters, like in 'Battle Royale', where students from different backgrounds are forced to play the death game.