The idea that slime could be alive or sentient is terrifying. For example, when the slime in the laboratory became aware and started to attack people. It goes against our normal understanding of non - living substances. Also, the fact that it can engulf things, trapping people or objects within it. It gives a feeling of helplessness as there's no easy way to escape from a mass of slime.
The scariest element could be the sense of the unknown. For example, in many stories, there are strange noises or happenings that the characters can't explain. It's that not - knowing what is causing the fear that really gets to you.
The isolation in many of the stories is really scary. Like when a character is alone in an old, abandoned building, cut off from the outside world, and they start to feel like they're being watched by something malevolent. There's also the fear of the supernatural, such as ghosts or demons that defy the laws of nature. This makes the characters, and the readers, feel powerless against them.
The moral ambiguity can be really scary. A hitman is already doing something unethical, but in horror stories, they might be faced with situations where the target is also a victim in some way. Like if the target is being used in some evil experiment and the hitman has to decide whether to still carry out the hit or not. It makes the hitman question his own actions and that self - reflection in a dark and dangerous situation is terrifying.
The distortion of familiar things can be really scary. For instance, if the lax equipment starts acting in a way it shouldn't, like a stick that seems to have a life of its own. It takes something that players rely on and trust and turns it into a source of fear. Also, the presence of something malevolent that changes the normal atmosphere of a lax game, such as a strange fog that brings with it a sense of dread.
The unknown is often the scariest. For example, in many horror trip stories, strange noises are a big part. You don't know what's making the noise, whether it's a supernatural entity or something more mundane but still menacing. Another element is isolation. If you're in a far - off place with no easy way to get help, that adds to the horror. Like being alone in a spooky old house in the middle of nowhere.
The mystery surrounding herobrine is perhaps the scariest element. No one really knows what he is or what his intentions are. In the horror stories, he just appears and causes chaos. This unknown factor makes every encounter with him in the stories unpredictable and extremely terrifying. Players are always left wondering what will happen next when herobrine shows up.
Well, the idea of ghosts or spirits is quite terrifying. In lighthouse horror stories, these apparitions often appear out of nowhere. Also, the sound of the wind howling around the lighthouse can be spooky. It can create an atmosphere of dread, especially when combined with other strange noises like creaking doors or footsteps that seem to have no source.
The unknown is the scariest element. When a stranger appears in a horror story, we don't know their motives or what they are capable of. For example, in the story where a stranger gets into a car, we don't know if they are a ghost or some kind of malevolent spirit. Their sudden and unexplained actions are terrifying.
The scariest element is often the presence of vengeful spirits. These spirits are usually the result of some injustice or tragic death in their past lives. For example, a woman who was wronged and killed might come back as a ghost to seek revenge on those who wronged her.
The distortion of the normally cute and friendly ponies is quite scary. When they become menacing or possessed - like, it's a big contrast to what we expect from MLP. For example, seeing Pinkie Pie with a blank stare and a menacing grin instead of her usual happy face.