Another factor could be inappropriate or inconsistent art styles. Sometimes, the art in a visual novel doesn't match the tone of the story. For example, if it's a serious and dark story but the art is overly cutesy and cartoonish, it can create a sense of dissonance and mess up the overall feel of the visual novel.
One thing could be overly complex and convoluted storylines. For example, some Japanese visual novels try to incorporate too many plot twists and turns that end up making the narrative a jumbled mess. It becomes difficult for the reader to follow the main thread of the story.
Poor character development can also mess up a Japanese visual novel. If the characters are not well - defined, their actions and decisions seem random and unmotivated. This can lead to a disjointed and unappealing reading experience. For instance, a character might suddenly change their personality without any proper explanation within the story.
Better character design is crucial. This means creating characters with clear motives and personalities that develop over the course of the story. Writers can give more backstory to the characters, so their actions seem more logical. For instance, if a character has a tragic past, it can explain why they are hesitant in certain situations.
One of the 'most messed up' visual novels could be 'Danganronpa'. It contains disturbing themes such as murder, psychological abuse, and a battle - royale - like situation where students are forced to kill each other to survive. Another one might be 'Umineko no Naku Koro ni' which has complex and often dark family secrets, along with some rather mind - bending and disturbing plot twists. Also, 'School Days' is known for its rather messed - up relationship dynamics that lead to some very unexpected and often negative outcomes.
One common problem could be a convoluted plot. Visual novels often have complex storylines, and when they get'messed up', the plot might be full of holes or contradictions, making it hard for the reader to follow. Another issue could be inconsistent character development. If the characters' personalities or motives change abruptly without proper explanation, it can make the visual novel seem disjointed. Also, poor translation can be a factor. If it's a translated visual novel, inaccurate translations can lead to confusion and a sense of the whole thing being'messed up'.
One aspect is extreme violence. When a visual novel graphically depicts brutal killings, torture, or harm to characters, it can be considered messed up. For example, if it shows detailed scenes of a character being physically abused in a sadistic way. Another aspect is psychological abuse. Manipulating a character's mind, making them question their sanity or self - worth through cruel means is also a factor. For instance, gaslighting a character constantly within the story.
One of the most messed up visual novels could be 'Umineko no Naku Koro ni'. It contains complex and often disturbing themes such as family secrets, psychological abuse, and extreme violence within a mystery - filled narrative. The story's convoluted plot twists and the characters' deep - seated traumas contribute to its 'messed up' nature.
Some messed up horror novels include 'House of Leaves' by Mark Z. Danielewski. It has a complex and often disturbing narrative structure that plays with the reader's perception. Then there's 'Exquisite Corpse' by Poppy Z. Brite. This novel contains themes of violence, vampirism, and some rather abnormal and disturbing relationships. Also, 'The Wasp Factory' by Iain Banks is quite messed up, exploring themes of mental illness and abnormal family dynamics through a very strange and often uncomfortable story.
Visual novels can be considered 'messed up' due to their disturbing themes. For example, if they involve excessive violence like in 'Corpse Party' where the characters experience brutal and gory deaths. Another reason is abnormal or immoral relationships, as seen in some visual novels where there are inappropriate power dynamics or non - consensual situations. Also, psychological abuse and mind - games within the plot, like in 'Danganronpa' where the characters are constantly manipulated, can make a visual novel seem messed up.
To fix glitches in a messed up visual novel, the developers need to do proper debugging. They should test the visual novel on different devices and platforms to ensure everything works as it should. For bad writing, hiring better writers or having the current ones take writing courses can improve the quality. If the problem is overused tropes, the creators can try to subvert or reinvent those tropes to make the story more interesting. Also, for pacing issues, they can restructure the story to have a more even flow, like spreading out important events more evenly throughout the visual novel.
I think the absurdity of the situations in messed up funny stories makes them entertaining. For example, the friend getting caught on a bolt while trying a skateboard trick. It's not something that happens every day. Also, when people react in a clumsy or unexpected way to a situation, it creates humor. The zookeeper slipping while chasing the goat was part of what made that story so funny. These elements combined make us laugh because they are so different from our normal, expected experiences.
First, try restarting the game. Sometimes a simple restart can fix minor glitches. If that doesn't work, check for updates. The developers might have released patches to fix known issues. Another option is to verify the integrity of the game files if you're playing on a platform like Steam.