A group of developers was making a platformer game. They were testing the level design with a character that could jump really high. One of the developers accidentally set the gravity to almost zero while trying to adjust the jump power. The character then just floated around the level uncontrollably, which led to a lot of laughter and a new idea for a zero - gravity level.
In a big game company, they were making a racing game. The developers decided to add a special 'turbo boost' feature. But by mistake, when the boost was activated, the car would grow to twice its size for a few seconds. It was so unexpected that it became a hilarious in - game event, and they actually kept it as an Easter egg.
A memorable one was when a game dev team was making a racing game. They accidentally set the speed of the in - game chickens (yes, there were chickens on the side of the road for some reason) way too high. So, during the races, these chickens would zoom across the screen like crazy, often causing more distraction than the actual opponents. It became an inside joke among the team.
Sure. One funny story is about a small indie game dev team. They were creating a horror game, but during a playtest, the supposed 'terrifying' monster ended up looking more like a cute, wobbly blob due to a glitch in the animation system. Instead of scaring players, it made them laugh uncontrollably.
One interesting game development story is about Minecraft. Markus Persson, aka Notch, started it as a personal project. He was just creating a simple block - building game in his free time. But it quickly gained popularity due to its unique concept of allowing players unlimited creativity. Another is the development of The Legend of Zelda series. Shigeru Miyamoto had a vision of a hero on an adventure in a vast fantasy world. His team worked hard to bring that world to life with each new installment, evolving the gameplay and story over time.
Sure. There was a game where they were working on a medieval - themed RPG. They were creating the horses for the game. But the first model of the horse had such a long face that it looked more like a giraffe. They had to completely redo the model while laughing at their initial mistake.
One horror story could be when a game dev team was almost done with a project, and then their main coder had a family emergency and had to leave. The remaining team members had to scramble to figure out his code, which was poorly documented, and they ended up delaying the release by months.
Well, one of the things that often come up in Kotaku development horror stories is the problem of unrealistic expectations. Publishers or stakeholders might expect a AAA - quality game with a small budget and a short development time. This puts an enormous amount of pressure on the developers. There's also the issue of using untested or new technology. It might seem exciting at first, but it can be a nightmare when it doesn't work as expected. Additionally, internal politics can play a role. If there are power struggles within the development team or between different departments, it can disrupt the development process and lead to a sub - par final product.
Surprise is a big one. For example, in the coffee shop story, the 'pay what you can' concept was unexpected. It catches people off guard in a positive way. Another element is human touch. The clothing brand owner becoming a mannequin was a very human and relatable act. People like to see the real people behind a business.
Agile game development user stories can improve the process by providing clear goals. They define what the user wants and needs from the game. This helps the development team focus on creating features that matter to the players.
In a particular episode, they were playing a role - playing game. One of them decided to name their character something really absurd like 'Sir Fluffington the Third'. The way they then role - played with this ridiculous name, coming up with the silliest backstories and dialogues for the character, made for a really funny story. They had the whole audience in stitches.
I was in an online role - playing game. My character got stuck in a really strange place. It was a glitch, but it made my character look like it was doing a crazy dance. Other players in the game started coming over to watch and were sending laughing emojis. It was a really fun and unexpected moment in the game.