One example could be 'Katawa Shoujo'. It features protagonists with various disabilities and challenges, which in a sense makes them not conform to the typical 'attractive' stereotype. The story focuses on their personal growth and relationships rather than just physical appearance.
There's also 'Doki Doki Literature Club!'. The main character is an ordinary, somewhat unremarkable guy. The game uses this to play with the psychological horror elements as it subverts the expectations of the typical visual novel protagonist. It's a unique take on having an 'unattractive' (in a very different sense) protagonist.
Another visual novel is 'Narcissu'. The protagonists are terminally ill patients. Their physical states due to illness are not what one would consider 'attractive' in the common sense. But the story is deeply moving as it delves into their thoughts, feelings, and the journey they take together.
It often adds an element of realism. In many visual novels with unattractive protagonists, the story might focus on inner growth and self - discovery rather than relying on the protagonist's charm to win over others. For example, they might struggle with self - esteem issues which are common in real - life situations. This can lead to a more complex and nuanced narrative as the character has to develop in different ways compared to an attractive, confident protagonist. It also allows for different types of relationships to be explored. Other characters may interact with the unattractive protagonist based on shared interests or common goals rather than physical attraction, which can bring out new aspects of the story.
Some of the top choices include 'Air' with its beautiful and endearing story. Another is 'Planetarian: The Reverie of a Little Planet' which offers a poignant and uplifting experience.
The 'Zero Escape' series is an excellent choice for a good visual novel. These games have complex and thought - provoking stories that often involve moral dilemmas. The characters are well - written and the overall atmosphere is tense and immersive. It also has multiple endings, which adds to the replayability.
One example is 'Corpse Party'. It has a very eerie atmosphere with disturbing storylines and horror elements. Another is 'Doki Doki Literature Club!', which starts off seeming like a normal dating sim but takes a very dark and disturbing turn.
One example could be 'Hatoful Boyfriend'. It's controversial because of its strange premise of dating pigeons. Some people find it off - putting, while others see it as a unique and creative take on the visual novel genre.
Another example might be 'Umineko no Naku Koro ni'. It contains violent scenes as part of its complex and often disturbing narrative. The story is filled with mystery and the violent elements add to the overall sense of unease and intrigue. There are murders and other forms of violence that drive the plot forward.
One example is 'Doki Doki Literature Club'. It starts off as a seemingly normal dating sim but then takes some very dark and unexpected turns. Another is 'To the Moon', which has a unique and heart - touching story about memory - manipulation. And 'The House in Fata Morgana' is also unusual with its complex, multi - layered narrative that spans different time periods and themes.
One example could be those visual novels with overly simplistic and cliché storylines, like a boy meets girl in the most predictable way and they fall in love without any real depth or conflict. Another might be ones with really bad art styles that are out of proportion or use really gaudy colors. Also, visual novels that have really stilted dialogue, where the characters don't seem to talk like real people and instead just spout off lines that feel forced.
One great example is 'To the Moon'. It features an aging protagonist with a deeply moving story. The game's art style and music enhance the overall experience.
One good example is 'To the Moon'. It has a touching story that often evokes a sense of nostalgia with its themes of love, memory, and sacrifice. The beautiful art style and the emotional journey of the characters really draw you in.