Effective scary spooky stories often have a sense of impending doom. They build up tension gradually. Take the story of the approaching monster in 'Jaws'. You know something bad is going to happen, but you don't know exactly when. Also, the use of the senses is important. Describing strange sounds, like creaking doors or howling winds, or a cold touch can make the reader or listener feel like they are in the story. And characters that the audience can relate to, so when bad things happen to them, it feels more real.
A great scary story often has a relatable main character. If we can put ourselves in their shoes, we feel their fear more intensely. Say a story is about a normal person like us going through a terrifying situation, like being trapped in a haunted house. We can imagine how scared we would be in that situation, which makes the story scarier.
The element of surprise is crucial in a spooky ghost story. If a ghost suddenly appears out of nowhere, like when you open a door and it's right there in front of you, it gives you a shock. And if the ghost can interact with the physical world, like moving objects or leaving cold spots, it makes the story even scarier. It makes the reader or listener feel like they could be in the same situation and experience those strange and terrifying things.
The element of the unknown. For example, in a sick scary story about a haunted house, if the source of the haunting is not clearly defined, it creates more fear. It leaves the reader or listener's imagination to run wild.
The element of the unknown. When things are left to the imagination, it scares people more. For example, in a story about a haunted house, not fully showing the 'ghost' but just giving hints like strange noises or cold spots makes it scarier. Because people's minds will create their own terrifying images.
The element of the unknown. When readers or listeners don't know what's going to happen next, it creates suspense and fear. For example, in a story where a character is exploring an old, dark house and strange noises keep coming from different rooms, not knowing what is making those noises makes it scary.
The element of the unknown. For example, in a small scary story, if you don't know what the strange noise in the old house is, it makes you more scared. It plays on your imagination and makes you think of all kinds of terrifying possibilities.
The use of atmosphere. A really scary story will set a dark and foreboding atmosphere. Descriptions of dark, lonely places, like an old cemetery at midnight. The cold wind, the howling of animals in the distance. All these details work together to create a sense of dread. Also, the characters in these stories are often ordinary people, which makes it easier for us to put ourselves in their shoes and feel the fear they experience.
The unknown elements. For example, in a spooky story, if there are strange noises coming from an unseen place, like the attic or the basement. Kids don't know what's making those noises, and their imaginations start to run wild. It could be a monster or a ghost. Also, dark and gloomy settings play a big role. A spooky old house with creaky floors and broken windows immediately sets a scary mood. And the presence of something that's not quite normal, like a talking animal or a floating object, can be really frightening for kids.
A scary Halloween short story is effective when it plays on our deepest fears. It could be the fear of the unknown. For instance, if the story takes place in a foggy forest on Halloween night and the character can't see what's around them. The use of sound is also important. Strange noises like howls or creaking doors can make the reader feel on edge. Additionally, creating a sense of isolation for the main character, like they are all alone in a haunted house, makes the story more terrifying.
The use of suspense. For example, not revealing what the scary thing is right away. Like in a story where there are strange noises in the forest, but you don't know if it's an animal or something more sinister. This keeps the kids on edge.