A friend told me about a DM who was extremely controlling. In their game, the DM would not allow any deviation from their pre - planned plot. For example, when the players tried to come up with creative solutions to problems, like using magic in an unexpected way, the DM would simply say 'no' without any real explanation. This made the game feel more like a dictatorship than a collaborative role - playing experience.
There was this one DM who had a habit of springing impossible situations on the players all the time. For instance, they would put the party in a room full of enemies that were way too powerful for them to defeat at their current level, and then get angry when the players tried to find a way to escape rather than fight. It was as if the DM just wanted to see the players fail rather than have a fun and engaging game.
There was this DM who seemed to have a personal vendetta against one of the players. He would constantly put that player's character in impossible and unfair situations. The rest of us felt really uncomfortable. Like, he made the character face an enemy way above their level just because he didn't like the player. It completely ruined the collaborative spirit of the DND game.
Sure. One story could be about a haunted mansion. In this dm horror story, a family moved into an old, large mansion. At night, they would hear strange noises, like whispers and creaking floors. The children often saw shadowy figures in the hallways. Eventually, they discovered that the previous owner had been a mad scientist who had conducted cruel experiments in the basement, and the spirits of his victims still roamed the house.
One horror story could be that while using a DM player, suddenly a distorted face flashed on the screen. It was unexpected and really spooky. There was no explanation for it, and it just came out of nowhere during normal playback.
There was a story where a weeb got a DM from an unknown source. The DM had a link to an anime - related video. But when they clicked on it, it led to a series of disturbing images that seemed to be some kind of dark, anime - inspired nightmare world. It was a shock as they were expecting a normal anime clip.
One Tumblr DM horror story I heard was about a user who received a series of anonymous DMs. The messages started with simple, creepy statements like 'I'm watching you.' As time went on, the messages became more detailed, mentioning things only the user thought they knew. It turned out to be an ex - friend who had hacked into another account to stalk and scare them.
One funny DM story I have is when I was playing an online game. A player DMed me asking for help with a quest. But instead of just asking straightforwardly, they sent me a long, rambling message filled with misspelled words and hilarious emojis. It took me a while to figure out what they actually needed.
One success story could be a DM consultant who helped a small business increase their customer base by implementing a targeted digital marketing strategy. They analyzed the market, identified the ideal customer profile, and then used social media and email marketing to reach those potential customers. As a result, the business saw a 30% growth in new customers within six months.
A common one is when the DM railroads the story too much. The players have no real agency. They are just being pushed along a pre - determined path. For instance, no matter what choices we made, the DM had a set outcome in mind and wouldn't deviate. It felt like we were just puppets in his story.
There was a case where a landlord entered the tenant's apartment without any notice. He would just barge in whenever he felt like it, claiming he had the right to check on the property. The tenant felt so violated and unsafe in their own home. It was a nightmare for them. They had to constantly be on guard, not knowing when the landlord would show up unannounced.
I knew of a teacher who was extremely unfair in grading. She favored certain students and would give them high marks even when their work was mediocre. Meanwhile, other students who worked hard got much lower grades for similar quality work. This unfairness created a very negative and competitive atmosphere in the class.