It could add an eerie atmosphere to the gameplay. For example, the ghost might appear randomly during races, causing a momentary distraction for the player.
The ghost's sad story might influence the game's environment. The tracks could become darker or more dilapidated in areas where the ghost is known to appear often. In terms of gameplay, the player might need to avoid certain areas where the ghost's presence is strong, or they might have to perform certain actions, like winning a race without using any dirty tactics (as that's what might have led to the ghost's misfortune). This adds a moral and strategic aspect to the gameplay.
The story can create an immersive experience. In a racing game with a story about a post - apocalyptic world where races are for survival supplies, you feel more engaged as you race through the desolate landscapes. It adds an emotional connection. When your character in the story has a backstory of losing a family member in a race accident and is now on a journey to redeem themselves, you care more about winning races. You're not just racing for the sake of it but for the character's growth and redemption.
The story gives a purpose. In a racing game like 'Forza Horizon', the story - based championships and challenges make you feel like you're part of a bigger racing world. Instead of just random races, you're working towards something in the game's narrative, like winning a big tournament.
The plot could be about a ghost who used to be a racer. Maybe he died in a tragic racing accident. Now, as a ghost, he's forever bound to the racing track. He's sad because he can't move on or relive his passion for racing in a proper way.
Unexpected rules in a game story can greatly enhance the replayability. Say in a puzzle game, an unexpected rule is that the pieces you use to solve the puzzle change shape every few minutes. This means that every time you play, you have to approach the puzzle differently. It keeps the game fresh and engaging, and players are more likely to come back to figure out new ways to deal with these unexpected rules.
The sad story in Mario Galaxy can add an emotional depth to the gameplay. It makes players more empathetic towards the characters and the situations they are in. For example, when seeing a planet in ruins, players might feel more motivated to restore it.
The rules of survival game story are the foundation of gameplay. Take the rule of survival itself. If the goal is to simply survive as long as possible, every decision you make in the game is centered around that. In 'The Long Dark', you have to deal with the harsh environment, lack of resources, and potential threats. The rule of resource depletion means you can't waste any resources. You might have to walk instead of run to conserve energy. Rules about communication, if they exist in a multiplayer survival game, can completely change the way you play. For example, in 'Project Zomboid', if you can communicate with other players, you can cooperate better, share resources, and defend against zombies together. If not, you're on your own and have to be more cautious. Rules also shape the economy in some survival games. If there are rules about trading or bartering, you'll look for items that are valuable for trading and interact with other characters or players in a different way.
In 'Battlefield 1', the story affects gameplay by setting the context. For example, in some missions, you have to complete certain historical objectives like capturing a strategic location. This gives a sense of purpose to the gameplay. If the story didn't exist, it would just be random battles.
Combinations can greatly enhance gameplay. For example, if you combine a skilled character designer with a good animator, the in - game characters will not only look great but also move realistically. This makes the game more immersive for players.
The sad story in LOZ Oracle of Ages adds an emotional depth to the gameplay. It makes the player more invested in Link's journey as they want to restore the world to a better state. For example, when exploring the dilapidated areas, the player is more likely to search thoroughly for ways to fix things because they feel for the characters who have suffered.
They add depth. For example, when you play as Amber and know her story, you might play with more care and try to make her feel more important. It makes you more invested in the character.