Violence can be seen as good in a story when it's used to drive the plot forward or to reveal the darker sides of a fictional world. It might also be a way to build tension and make the resolution more satisfying.
Well, violence in a story can be good if it serves a purpose, like highlighting a character's growth or showing the consequences of certain actions. It can also add drama and suspense to keep the readers on the edge of their seats.
One reason is the revenge aspect. Lincoln Clay's quest for revenge against those who wronged him is a classic and powerful narrative drive. It gives the player a clear goal and motivation, and as we see Lincoln take on the Mafia families one by one, it creates a sense of satisfaction.
It's got a great story and lovable characters. The animation is top-notch too.
Some might think it's not good because the plot is convoluted and hard to follow.
Well, 'Marriage Story' is good for several reasons. The script is well-written, showing the complexity of the relationship. Also, the direction is top-notch, making you really feel for the characters. The cinematography adds to the overall mood.
Well, 'Marriage Story' is considered good for several reasons. Firstly, the script is deep and insightful, exploring the complexities of a marital breakdown. Secondly, the direction is excellent, creating a tense yet empathetic atmosphere. And the acting is top-notch, making the characters feel very real.
The story is great because it presents complex characters and explores themes like social status and the consequences of our actions. The way it builds tension and surprises the reader makes it memorable.
The story is good because of the strong emotional core. Jin's love for his island and his people drives his actions. We can feel his determination and desperation as he fights against the Mongols. It makes the player really root for him.
Well, it's a love story because of the relationship between Crowley and Aziraphale. Their bond goes beyond the usual angel - demon dynamic. They've spent centuries together on Earth, and over time, they've developed deep feelings for each other. They care about one another's well - being more than following the rules of their respective sides.
The story's ambiguity is one reason. It doesn't spell everything out for the player, leaving room for interpretation. This makes players think more deeply about what's happening and what it all means.
Sometimes, hunting can be portrayed as good in a story when it's for survival or to protect others. It might show the character's resourcefulness and courage.