It depends on the specific game settings and how the game handles such situations. Sometimes, you might catch up to your friends' progress or start at a point that makes sense based on their advancement.
It's hard to say for sure. BL3 could either sync you to your friends' story level, or it might give you some catch-up quests or bonuses to get you on par. It really depends on the game's mechanics and design.
The story progresses as you make decisions in the game. For example, if you choose to focus on industrial expansion, it will affect the city's development and the relationships with the citizens. Each decision has consequences that drive the story forward.
In Gardenscapes, the story progresses in an interesting way. You start with the basic goal of fixing up the garden. As you play the match - 3 puzzles and earn rewards, you can start to renovate different parts of the garden. Along the way, there are dialogues with the characters in the game. For example, Austin, the main character's butler, will often give hints or share stories about the garden. This interaction and the continuous improvement of the garden drive the story forward. Also, as you unlock more advanced items and areas, the story unfolds more complexly.
The game story progresses as the player completes match - 3 levels. Each successful level gives resources for the home renovation. As the renovation progresses in different rooms, new story events are triggered, like family discussions or memories being shared.
The story of Bloodborne progresses through exploration and combat. You, as the hunter, will venture into different parts of the city. There are many hidden paths and secrets. When you encounter enemies and bosses, it's not just about the fight. Defeating them often gives you more knowledge about the world. Also, the items you pick up, like blood vials and runes, can sometimes have descriptions that hint at the larger story. The side - quests you take from the various NPCs also contribute to the overall progression of the story. You gradually piece together the history of Yharnam, the significance of the blood, and the role of the Great Ones.
The story progresses as the Doomguy moves through different levels. Each level has more demons to face, tougher challenges. For example, at the start, he might face basic demons in a somewhat familiar Earth - like environment. But as he goes further, he enters more Hellish areas with stronger demons.
The story of 'Game of Thrones' is complex and full of twists. It follows multiple characters and their quests for power, survival, and love in a fictional medieval-like world.
Well, in Celeste, the story's progression is intertwined with the gameplay. Madeline's climb is not just about reaching the peak physically. Every new area she enters in the mountain has its own unique set of difficulties. These difficulties are often related to her mental state. For instance, when she enters a particularly dark and foreboding part of the mountain, it could be seen as her delving deeper into her own insecurities. And as she overcomes these challenges, she learns more about herself and grows as a character, which moves the story forward.
In Merge Mansion, the story progresses in a very interactive way. You start with the basic task of renovating parts of the mansion. As you merge different objects like furniture pieces or building materials, you gradually gain access to more areas. Along the way, you might find items that hint at the past, like old family photos or diaries. These findings add depth to the story and drive the progression forward. It's like you are both the renovator and the detective uncovering the secrets of the mansion bit by bit.
The Berserk game covers a significant portion of the story, but it doesn't reach the very end.
The story in Game Dev Tycoon progresses through a series of in - game events and achievements. You start with a basic setup, like a small team and limited funds. As you develop and release games, you earn money and experience. This enables you to hire more staff, expand your office, and invest in new technologies. For example, if you release a hit game, you might get an opportunity to collaborate with a famous game designer. These collaborations and the continuous cycle of creating and improving games are what make the story progress.