You could show a time jump through a flashback or a memory. Say, 'As I looked at the old photo, my mind drifted back to that summer two years ago.' Or start with a prologue that sets the scene for a later time and then jump back to the present in the main story.
You can do it by clearly marking the passage of time, like using chapter headings or dates. It helps readers keep track.
Well, you need to make it smooth and logical. Set up some cues or hints before the jump so readers aren't too confused.
They often end with a resolution of the problem that started the time - jumps in the first place. For example, in 'The Time Traveler's Wife', the story ends with a kind of acceptance of the time - jumping situation, and a bittersweet moment of goodbye.
To write a time jump well, make it clear and smooth. You can use chapter breaks or scene transitions to mark the jump. Also, give readers enough context to understand what's changed.
You can do it by having a clear trigger event or decision that leads to the time jump. Make sure to provide enough context and explanations for the readers to follow easily.
Time jump in fiction is often used to skip uneventful periods or to show a significant change in the story. For example, in 'The Time Traveler's Wife', the time jumps help to show the complex relationship between the two main characters across different times of their lives.
One way is for plot acceleration. For example, if a character is going through a long and uneventful period of training, a time jump can skip over it and bring the story to the more interesting part where the trained character uses their new skills. It also helps in creating suspense. By jumping forward in time, the author can leave the reader wondering what happened during that skipped time, making them eager to find out.
Comic books often use visual cues like changing hairstyles, aging characters' faces, or updated clothing to show the passage of time.
In the 'Days of Our Lives' time jump story, characters might have changed in terms of their relationships. A character who was once very close to someone could be distant now. Also, their goals in life could be different. For instance, a character who was focused on their career before might now be more interested in family life. Their values could have changed too. Maybe a character who was materialistic is now more focused on spiritual or emotional fulfillment.
You start by accessing the game menu and look for the story mode option. Then, follow the on-screen instructions and prompts to progress through the storyline.