Typically, war stories are referred to as 'conflict chronicles' or 'war memoirs'. The former emphasizes the ongoing nature of the events, while the latter indicates personal recollections and reflections of those involved in the war.
They're often called 'military chronicles' or 'combat tales'.
Common terms for short stories could be point of view, which determines how the story is told; dialogue, which shows character interaction; and mood, which creates the atmosphere. These all contribute to making the story engaging.
Well, some of the common themes are trauma and its aftermath. War leaves deep psychological scars on those who experience it, and this is a prevalent theme. Another one is the loss of identity. Soldiers may lose a sense of who they are outside of the military structure. And patriotism is also a common theme. Many war stories show characters fighting for their country, driven by a sense of love and duty towards it.
Theme and symbolism are also used often. Theme is the central idea. Symbolism adds depth. In 'The Necklace' by Guy de Maupassant, the necklace is a symbol that represents the main character's vanity and her downfall. Point of view is another term. It can affect how the reader understands the story.
Some common terms in romance novels are 'love', 'passion', 'devotion'. These words are often used to describe the intense emotions between the main characters.
One common element in terms of fiction is the creation of characters. Writers develop characters with distinct personalities, goals, and flaws. Another is the setting. It can be a real - world place or a completely fictional world like Middle - earth in Tolkien's works. Plot is also crucial. It's the sequence of events that drives the story forward, often with a conflict that the characters must face.
In Battlefield 1 War Stories, the gameplay often revolved around the slow - paced and brutal nature of World War I combat. You had bolt - action rifles and trench warfare mechanics. Battlefield 5, for World War II, had a bit more variety in terms of weapons and vehicles, and the gameplay was a bit faster. For Battlefield 6 (hypothetical), if it's set in a more modern or future - war setting, we could expect high - tech weapons and more dynamic and fast - paced gameplay.
The main God of War series in story order starts with 'God of War: Ascension' which is a prequel, followed by 'God of War' (2005), 'God of War II', 'God of War III', and then the reboot 'God of War' (2018) which takes place years after the previous games and sets a new path for the story with an older Kratos and his son Atreus.
Often, the stories of these abandoned girls' schools involve a shift in educational trends. In the early days, they might have been founded with a specific curriculum in mind. But as new educational philosophies emerged, like more hands - on learning or different subject focuses, the schools couldn't adapt. This led to a decline in enrollment and ultimately abandonment. Also, the physical state of the buildings can be a part of the story. Some were too costly to repair, and this financial burden added to their closure.
One common theme is the loss of innocence. In war, young soldiers go through traumatic experiences that shatter their naivete. Another is the futility of war. These stories often show that war doesn't really solve problems but creates more chaos.
One common theme is loss. They lose family members, friends, and their homes. Another is trauma. The mental and physical harm they endure can last a lifetime. For example, a victim may lose a limb in the war and also suffer from post - traumatic stress disorder.