Well, a good villain has complex motives and isn't just evil for the sake of it. Their presence creates tension and forces the protagonist to grow and change. Also, a well-written villain can sometimes be sympathetic, making the story more thought-provoking.
A good story's villain should be compelling. They might have a backstory that explains their actions, or they could be so powerful that it seems impossible for the hero to overcome them. This keeps the readers or viewers on the edge of their seats.
A good villain adds depth and conflict. They challenge the hero, making the story more engaging.
In a good villain story, the villain should be a force to be reckoned with. Their presence should be felt throughout the story. They need to have a unique personality, like Moriarty in Sherlock Holmes stories. He is extremely intelligent and always one step ahead. And there should be a build - up of tension between the villain and the hero. The story should make the reader or viewer wonder if the hero can actually defeat such a formidable villain.
Strength and intelligence also contribute. A villain who can match the hero in power and wits is more engaging. Like Hannibal Lecter in 'The Silence of the Lambs'. He is highly intelligent and extremely dangerous, making him a memorable villain.
Well, a great villain is complex. They might have redeeming qualities or a tragic backstory that makes you understand them, even if you don't agree with their actions. Also, they should be a worthy opponent for the protagonist, constantly pushing them to grow and develop.
In many cases, having a villain adds conflict and tension, but it's not a must. Some great stories revolve around internal struggles or external circumstances rather than a specific antagonist.
A villain is necessary because they provide a contrast to the hero's values and goals. They make the hero's journey more meaningful by presenting difficult challenges. Plus, a compelling villain can even sometimes steal the show and become a fan favorite for their complexity and charisma.
A good story with a villain and a hero needs a clear conflict between them. The villain's motives should be compelling, and the hero's journey to overcome the villain should be full of challenges and growth.
Well, it might be the complex characters in the division. Their different personalities, motives and relationships can create a really engaging story.
Character depth. If the characters in a nukige are well - developed, with their own personalities, dreams, and flaws, it can make the story great. For example, when a character has to overcome their internal fears or past traumas as part of the story.
ESO has a good story because of its well - crafted quests. The quests are not just simple tasks but often involve moral dilemmas, political intrigue, and exploration of the game's deep mythology. For example, some quests make you choose between different factions, and the consequences of your choices affect the overall story. Also, the characters you meet during the quests are vividly designed, with their own motives and backstories that add depth to the narrative.
The strong character development in Mafia 3 makes its story good. Lincoln Clay, the protagonist, has a complex backstory. His journey from a Vietnam War veteran to a crime lord seeking revenge is engaging. The game also shows the racial and social tensions of the era vividly, which adds depth to the overall narrative.