The amount of story a game needs varies. Some games focus mainly on gameplay and have a minimal story, while others build an entire world and lore with a rich, extensive story. It often depends on the genre and the target audience.
The amount of land a man needs in the story can vary greatly. It could be related to his livelihood, ambitions, or the setting of the tale. Sometimes, it might not be a specific quantity but rather a symbol of something else.
No. Some games, like Tetris, are very successful without a story. The focus in these games is on the gameplay mechanics. Players are engaged by the challenge of fitting the blocks together in Tetris, not by a narrative. Arcade games such as Pac - Man also don't really have a story but are still highly playable and popular.
It depends on the context and the plot of the specific short story. Different stories might present different amounts based on various factors.
The amount of land a man needs in the short story can vary greatly. Sometimes it's just enough for a simple life, while other times it's an excessive amount that leads to trouble or self-discovery for the character.
It depends on the specific plot and context of the short story. Different stories might have different requirements for the amount of land to drive the narrative.
A man typically needs just enough land to fulfill his basic needs and desires. This could vary depending on factors like lifestyle and personal goals.
Well, it varies. A man could need things like emotional support, a fulfilling career, or a healthy social life. The story might explore different aspects of these needs.
In the story, it's shown that a man's perception of how much land he needs can be influenced by greed and ambition. Sometimes, less land is needed to lead a fulfilling life than one might initially think.
It depends on the context and plot of the story. Sometimes, a man might need just a small plot for a simple life, while in others, he might desire a vast estate for various reasons.
No. Look at games like Flappy Bird. It had no real story but was extremely successful due to its simple yet addictive gameplay. People were drawn to the challenge of getting the little bird through the pipes, not a story.