You could also use time-related cues such as the sounds of a clock chiming, or people referring to the time in their conversations. Say, 'As the clock struck 7, he knew he had to hurry.' This implies the current time without spelling it out exactly.
You can start by setting a specific time period for your story. For example, if it's a historical fiction, decide on the era and stick to it. Also, mention the time of day or year to add more depth and context.
You can start by creating a clear timeline for your story. Make sure events happen in a logical sequence and at appropriate intervals.
You could also show the passage of time to show character growth or changes in the situation. Like seasons changing or years passing. It helps build a sense of progression.
Well, you could start by establishing clear rules for the time travel. Like, how it works, what can and can't be changed. Make the consequences of time travel significant to drive the plot.
You can start by describing the weather and light conditions associated with the time of day. That gives a sense of the moment. Also, mention characters' routines or activities that are specific to certain times.
You can use time stamps to create a sense of urgency or to mark important moments. Just make sure they don't disrupt the flow of the story.
Well, you could start by establishing a clear timeline at the beginning. Maybe mention the year or season. That gives the reader a sense of when things are happening.
One way could be to have the characters react to the temperature. Say, 'She shivered as the temperature dropped to minus 10 degrees.' This shows the impact of the temperature on them.
You can make the story about a quest where the hero has to use both art and algebra skills. Like decoding a hidden code through artistic patterns and algebraic formulas. Or imagine a story where a painting comes to life and presents algebraic puzzles that need to be solved to progress.
One way to do it is to have the outcome of the poker game change the relationships between characters or determine their fate. Make the poker game not just a game but a reflection of their personalities and conflicts.