One reason could be that coming up with a great story for a fighting game is challenging. There's a lot of pressure to make the combat exciting, and sometimes the story gets overlooked. Another factor could be that developers assume players are mainly there for the fights and don't invest much in a complex story.
I don't think that's a fair generalization. Some Capcom games have great stories, but it might seem bad to some due to personal preferences or expectations not being met.
Sure. Some fighting games feature elaborate story modes. In Mortal Kombat, there's a complex narrative filled with different realms, power struggles, and character arcs. The story is an important part of what makes the game engaging and not just about the fighting mechanics.
One reason could be that there's a rush to release games, so not enough time is spent on developing a good story. Also, maybe they're trying to appeal to a wide audience and sacrifice depth in the story to do so.
Yes, some fighting games do have good stories. For example, the 'Guilty Gear' series. It has a complex and engaging lore that spans across multiple games. The story involves different characters with their own motives, backstories, and relationships, which adds depth to the overall gaming experience.
One reason could be that creating an engaging story for a fighting game is challenging. It's hard to balance complex plots with fast-paced combat. Also, the target audience might not prioritize a deep story.
Definitely not. While many fighting games have great stories, there are some that don't put much effort into the narrative. They might be designed for quick, arcade - style battles without the need for an elaborate story to back it up. However, this doesn't mean they're not fun to play, just that the story aspect isn't as developed.
Could be that Bethesda games prioritize the sandbox experience and exploration, leaving the story aspect less refined. Or perhaps they struggle to balance multiple storylines and characters effectively.
This problem involved the selection of web novels and the production of audio novels. In terms of web novel selection, many authors would consider their interests, hobbies, writing style, and audience groups when choosing a theme. However, due to the increasingly fierce competition in the online literature market, many authors spent their time and energy on writing, resulting in the inability to fully explore the potential of the subject matter. In addition, some authors might choose more conservative topics and not be willing to take the risk to try new or untried topics, which may also cause them to be unable to choose good topics. In the production of audio novels, because audio novels were mainly read by machines, the quality of the material selection had high requirements for the technical level of the voice actors. If the material selection was not good, it would cause the voice actor to be unable to accurately and vividly read it out, thus affecting the listener's experience. In addition, the production of audio novels needed to consider factors such as copyright and revenue. If the choice was not good, it might involve legal issues and economic losses. To sum up, there were two main reasons why most audio novels were poorly selected. First, the choice of subject matter was not accurate enough. Second, the production level was not high enough.
Another game is 'Resident Evil 6'. The gameplay offers a lot of action - packed moments and variety in terms of combat and exploration. But the story is a mess. It has multiple campaigns that don't really blend well together. The plot is overly complicated and at times seems to be just an excuse to throw more monsters at the player. It loses the horror - story charm that the earlier Resident Evil games had and focuses more on big - scale action sequences with a rather weak underlying story.
Limited resources. The developers have to divide their resources between different aspects of the game. They usually put more resources into graphics, gameplay mechanics, and server maintenance for the multiplayer aspect. So, the story often gets neglected and ends up being not very good. Also, these games often need to keep updating the gameplay to keep players interested, leaving less time for story development.