A great story often has vivid descriptions and a unique setting that transports you to another world. Good dialogue that sounds natural and reveals the characters' personalities also adds to its greatness.
In my opinion, a good story for a game needs interactivity and choices. Players want to be involved and have an impact on the outcome. Also, a rich world-building and immersive setting help a lot.
A compelling story often has interesting characters that you can relate to or root for. Also, a unique and engaging plot that keeps you guessing or excited is key.
A story becomes a novel when it has a complex plot, well-developed characters, and a substantial length to fully explore the themes and ideas.
A horror story usually has elements like creepy settings, scary monsters or villains, and a sense of impending danger.
An effective ghost story often has a slow buildup of tension, with clues and hints dropped along the way. The ghost itself should be both terrifying and somewhat sympathetic. And a surprise ending can really make the story memorable.
A good story should have interesting characters. If the characters are relatable and have depth, it can make the story worth reading.
The plot. If the story has an interesting and engaging plot, people are likely to read it.
A compelling plot is key. If the story's plot is confusing or lacks a clear direction, it can break it. On the other hand, a unique and engaging plot can make it a hit.
For a story to be great, it needs a unique premise or theme. Good pacing is crucial too, not too slow or too fast. And emotional depth can really make it stand out, making readers feel a range of emotions.
One main factor is the E.T. game disaster. It was a highly anticipated game but was rushed and turned out to be of extremely poor quality. This led to a lot of negative publicity for Atari. Another factor was the overproduction of cartridges, which flooded the market and led to a glut. Also, the lack of innovation in their later games compared to competitors was a big part of their downfall.