The first Legend of Zelda might not have had a story because the technology and game design concepts at the time didn't emphasize narrative as much. Maybe they thought the fun of the game lay in the player's own discoveries and challenges without a predefined story.
Yes, there was a story in the first Legend of Zelda. It introduced the basic premise of the hero, Link, on a quest to rescue Princess Zelda from the villain, Ganon. The game had a simple yet engaging story that set the foundation for the entire Legend of Zelda series.
Sure. The story is interesting as it sets the player on a journey through the land of Hyrule. Link has to face various challenges like exploring dungeons, fighting enemies all for the sake of saving Princess Zelda. It was a novel concept at the time and still holds charm today.
The reason why there were only the first and the third parts of the Legend of Sword and Fairy was that the background and setting of the story took place in different times and regions, and there were some connections and repetitions between the first and the third parts. The first Legend of the Sword and Fairy was mainly about an ancient Chinese myth involving supernatural forces such as immortals, demons, demons, and gods, as well as emotional entanglements between people. The third movie was set in the Tang Dynasty, where the protagonists finally defeated the evil forces and maintained peace and justice. Due to the difference in the background and setting between the first and third films, it was difficult to have a single story unfold one after another. Therefore, the scriptwriters combined the stories of the first and third films to form the Legend of the Sword and Fairy series. There were three films in total.
Well, it might be that the first Legend of Zelda had a rather minimalist approach to storytelling. In those early days of game development, the technology and design concepts were more centered around creating an interactive experience. So, rather than having a detailed, linear story, it may have had a more open - ended kind of 'no story' feel. The game might have relied on the player's own imagination as they traversed the land, fought monsters, and collected items. It was more about the gameplay loop of exploring, getting stronger, and ultimately rescuing Zelda without a heavily scripted story arc.
In the first The Legend of Zelda game, the player controls Link. The story is set in the land of Hyrule. Link has to rescue Princess Zelda from Ganon. He travels through dungeons, battles monsters, and collects items like the Triforce pieces to achieve his goal.
Of course. The story of the original Legend of Zelda is quite classic. Link is tasked with saving Princess Zelda who has been captured by the evil Ganon. The game world is filled with secrets, and Link has to traverse through various terrains, battle monsters, and solve puzzles to reach the princess. There are different areas to explore, each with its own challenges and things to discover which are all part of the overall story arc.
The main characters are Link, Princess Zelda, and Ganon. Link is the hero who embarks on the quest. Princess Zelda is the one in need of rescue, and Ganon is the villain causing trouble in Hyrule.
The main story was about Link saving Princess Zelda. Link had to go through many challenges in the land of Hyrule to reach the princess.
Maybe it was a creative decision by the filmmakers to focus solely on the main feature without adding a short.
The Legend of Mortal Cultivation was a fantasy novel. It had a very rich storyline and character images. If it was to be made into an anime, it would require a large-scale adaptation and reduction of the plot and characters in the novel to reduce the loyalty to the original work. In addition, the animation's form of expression was also different from the original work. It was necessary to readjust the storyline and character relationships to adapt to the form of animation. These changes and adjustments might cause a decline in the loyalty of the original work and affect the readers 'acceptance of the novel and animation. Therefore, making an anime was not the best choice for a mortal's cultivation.