I don't think that's a fair generalization. Some Capcom games have great stories, but it might seem bad to some due to personal preferences or expectations not being met.
One reason could be that coming up with a great story for a fighting game is challenging. There's a lot of pressure to make the combat exciting, and sometimes the story gets overlooked. Another factor could be that developers assume players are mainly there for the fights and don't invest much in a complex story.
One reason could be that there's a rush to release games, so not enough time is spent on developing a good story. Also, maybe they're trying to appeal to a wide audience and sacrifice depth in the story to do so.
Could be that Bethesda games prioritize the sandbox experience and exploration, leaving the story aspect less refined. Or perhaps they struggle to balance multiple storylines and characters effectively.
This problem involved the selection of web novels and the production of audio novels. In terms of web novel selection, many authors would consider their interests, hobbies, writing style, and audience groups when choosing a theme. However, due to the increasingly fierce competition in the online literature market, many authors spent their time and energy on writing, resulting in the inability to fully explore the potential of the subject matter. In addition, some authors might choose more conservative topics and not be willing to take the risk to try new or untried topics, which may also cause them to be unable to choose good topics. In the production of audio novels, because audio novels were mainly read by machines, the quality of the material selection had high requirements for the technical level of the voice actors. If the material selection was not good, it would cause the voice actor to be unable to accurately and vividly read it out, thus affecting the listener's experience. In addition, the production of audio novels needed to consider factors such as copyright and revenue. If the choice was not good, it might involve legal issues and economic losses. To sum up, there were two main reasons why most audio novels were poorly selected. First, the choice of subject matter was not accurate enough. Second, the production level was not high enough.
Another game is 'Resident Evil 6'. The gameplay offers a lot of action - packed moments and variety in terms of combat and exploration. But the story is a mess. It has multiple campaigns that don't really blend well together. The plot is overly complicated and at times seems to be just an excuse to throw more monsters at the player. It loses the horror - story charm that the earlier Resident Evil games had and focuses more on big - scale action sequences with a rather weak underlying story.
Japanese game developers tend to be very creative and experimental. They like to explore different themes and ideas, which can lead to complex and convoluted storylines. For example, they might combine elements of science fiction, fantasy, and horror, along with deep character development, all of which can contribute to a convoluted yet engaging story.
The Witcher has good stories because of its complex characters. Geralt, the main character, is morally ambiguous. He's not a typical hero, which makes his journey full of interesting decisions and consequences. Also, the world -building is rich. It has different kingdoms, magic systems, and various races all intertwined in a web of political intrigue and magical mysteries.
Some are too intense. For example, if a story is full of loud noises and sudden, violent actions in the plot, it can over - stimulate a child before bed. They might end up more excited or even scared rather than calm.
Resident Evil series is quite popular. It features a lot of science - fiction elements like bio - engineered monsters and high - tech settings for combating the undead and other threats.
There's no real reason for such a view. Women, like anyone else, have a variety of ways of storytelling. Some might think so because women often talk about things that are related to relationships, family, and emotions more. And some people who are more used to facts - based and concise communication may consider these stories as 'terrible'. But in fact, these stories are important ways for women to express themselves and connect with others.