Could be that Bethesda games prioritize the sandbox experience and exploration, leaving the story aspect less refined. Or perhaps they struggle to balance multiple storylines and characters effectively.
One reason is the focus on gameplay. Mmofps games are mainly about the shooting and multiplayer experience. So, developers might not allocate enough resources to creating a great story. Another factor could be the target audience. They assume that players who like mmofps are more interested in the action than a complex narrative.
Well, it's a bit of a generalization. Some mmofps games do have rather weak stories. For example, in certain games, the plot might be just a simple excuse to get players into the shooting action. But there are also exceptions. Some mmofps games invest a lot in their storylines, like 'The Division' which has a complex post - apocalyptic narrative that ties in well with the gameplay and the world - building.
Well, there could be several reasons. Maybe the plot development is weak, the characters aren't well-developed, or the themes aren't engaging enough for some players.
One reason could be that coming up with a great story for a fighting game is challenging. There's a lot of pressure to make the combat exciting, and sometimes the story gets overlooked. Another factor could be that developers assume players are mainly there for the fights and don't invest much in a complex story.
Bethesda may support fanfic indirectly by creating a rich and detailed game world. Their detailed lore and expansive universes give fans a lot to work with when creating fanfiction. For instance, the Elder Scrolls series has a vast amount of lore about different races, magic systems, and historical events that fans can draw on.
Japanese game developers tend to be very creative and experimental. They like to explore different themes and ideas, which can lead to complex and convoluted storylines. For example, they might combine elements of science fiction, fantasy, and horror, along with deep character development, all of which can contribute to a convoluted yet engaging story.
The Witcher has good stories because of its complex characters. Geralt, the main character, is morally ambiguous. He's not a typical hero, which makes his journey full of interesting decisions and consequences. Also, the world -building is rich. It has different kingdoms, magic systems, and various races all intertwined in a web of political intrigue and magical mysteries.
I don't think that's a fair generalization. Some Capcom games have great stories, but it might seem bad to some due to personal preferences or expectations not being met.
There could be various reasons. Maybe it's to create a more memorable and poignant impact on the readers. Or it might be to reflect some real-life challenges and complexities in relationships.
The Bethesda Library offers a range of comic books. You can find both popular titles and lesser-known gems. The collection is updated periodically to keep things fresh and engaging for readers.