Well, there could be various reasons. It could be that the main conflicts were resolved, or the story reached a logical endpoint based on the character development. Sometimes, it's also due to external factors like publishing constraints.
Maybe the author had a specific vision or plot arc in mind and felt that was the natural conclusion.
The story might have ended that way because it had fulfilled its purpose and left a lasting impression. Or perhaps the author wanted to leave room for interpretation and imagination for the readers.
It ended that way to provide a satisfying conclusion and wrap up the story arcs of the characters.
The Duke novel's ending could be the result of a combination of things. Maybe the author wanted to surprise readers or bring a unique twist. It could also be that there were constraints in the publishing industry that affected the way it ended.
It's hard to say for sure. Maybe Golding wanted to make a powerful statement or leave readers with a lasting impression.
It might have been to leave a lasting impact or create a sense of mystery for the readers.
Maybe it was time to bring a closure to the story and give it a fitting ending. The creators might have felt they'd told all they wanted to tell.
It could be that the author had a planned ending in mind from the start or ran out of creative ideas. Also, sometimes external factors like low viewership or publishing decisions can lead to a story ending.
It could be a bug in the game's programming. Maybe there was an error in the code related to the final part of the Typhon encounter.
Maybe something good happened that made him happy and that's why he smiled.
Well, the ending of Marriage Story could be due to a combination of factors. Maybe it was to show the complexity and ambiguity of relationships or to give viewers space for their own interpretations.
Maybe he thought it was the most dramatic or impactful place to conclude. It could add a certain atmosphere or create a memorable final scene.