Definitely. Playing the base story of ESO along with Morrowind is possible. Just follow the in-game instructions and enjoy the combined adventure.
The story of ESO Morrowind doesn't have a fixed length. It depends on your playing style. Some players finish the main story in 25 hours or so, while others spend much more time delving into all the details and extras, making it last upwards of 50 hours.
Play the main story first. It gives you a broader view of the game world.
Generally speaking, you shouldn't skip the main story in ESO Morrowind. It provides essential context, lore, and rewards that enhance your overall gameplay.
The original story of ESO Morrowind is quite complex. It's set in the world of Tamriel, specifically in Morrowind. It involves various factions, like the Great Houses. The main plot often revolves around power struggles, ancient prophecies, and the unique culture and magic of Morrowind. There are also quests related to daedric influence in the region, which adds an element of the otherworldly and dangerous to the story.
In the ESO Morrowind original story, the environment is a key element. The distinct landscapes like the volcanic areas and the unique flora and fauna add to the story's atmosphere. The power struggle within Morrowind, not just among the Great Houses but also between different religious and magical factions, is also important. And the presence of artifacts, whether they are Dwemer in origin or have some other mysterious background, which are often the focus of quests and power plays in the story.
Well, first you need to have a clear idea of the main theme or concept of your story. Maybe think about what kind of world or setting you want to create.
I'd say it depends on your personal preference. If you're a big fan of the Morrowind setting and lore, go for Morrowind first. It has its own unique storylines, characters, and a distinct atmosphere. However, if you want to understand the overarching plot of ESO from the get - go, the main story might be a better start.
The eso base game story basically weaves together the tales of Tamriel. It starts with the player character getting involved in the grand politics and power struggles. You might be a part of the fight against Molag Bal, a powerful Daedric Prince who wants to merge Tamriel with his realm of Coldharbour. The story unfolds as you explore ancient ruins, interact with NPCs from all walks of life, and uncover secrets long buried. There are also sub - plots related to the different guilds in the game, like the Mages Guild and Fighters Guild, which add depth to the overall narrative.
I think the Bretons could be considered too. They have a rich magical heritage. In Morrowind, their skills in magic can lead to some unique story interactions. Their ability to blend in while still having a distinct cultural background can make for an interesting take on the game's story, as they navigate the strange and often dangerous world of Morrowind.
One key element is the conflict between different factions. Another is the presence of Daedric Princes and their influence on Tamriel. Also, the ancient prophecies play a role.