Yes, players can see the story in Fantasy Grounds. It provides various interfaces and tools to present the story elements.
Sure, players can see the story in Fantasy Grounds. The software is built to showcase the story effectively, whether through graphics, text, or other forms of presentation. It's all about making the story accessible and immersive for the players.
Well, exporting a story in Fantasy Grounds can be a bit tricky at first. You need to be in the right mode, like if you're in the campaign editing or viewing mode. Sometimes, it depends on the type of story you have, whether it's a pre - made one or a custom - created one. In general, look for the export option which might be hidden in a sub - menu. For example, if you're in the campaign management area, there could be a dropdown menu with an option to export the story. You might also need to specify the destination folder where you want the exported story to be saved.
One way to hide the story is through complex character backstories that are only gradually revealed. This keeps players guessing and makes them want to discover more. Also, creating hidden clues or puzzles that need to be solved to uncover parts of the story can work well.
Maybe it doesn't have that specific function built in. Fantasy Grounds might be mainly designed for other aspects like combat or exploration, and rolling a story isn't part of its core features.
First, open the relevant story or campaign in Fantasy Grounds. Then, find the export option in the menu, which may be located in different places depending on the version. Click on it and follow the prompts to complete the export.
It's not too complicated. You start by understanding the game mechanics and the theme of your story. Then, use the tools provided in Fantasy Grounds to outline the basic elements like characters, settings, and plot points.
In Fantasy Grounds, to create a story, you need to begin with a concept. It could be a simple idea like 'a hero's journey to save a kingdom'. Next, use the tools available in Fantasy Grounds to add details. For example, you can create maps to show the locations in your story. You also have to create conflicts and challenges for your characters. Maybe a powerful villain is blocking the hero's way. Keep in mind the rules of the world you're creating, whether it's based on magic, technology, or something else.
Perhaps the technical complexity of creating a 'roll story' feature was too high. Story generation needs to consider grammar, semantics, and logical flow. It's much more difficult compared to simple dice rolls for game stats. So, Fantasy Grounds may not have been developed with this in mind.
I'm not entirely sure specifically about a 'Nothing Under' story in Fantasy Grounds' 50 Fathoms. It could be a very specific or perhaps a custom - created adventure within that setting. You might want to check the official Fantasy Grounds forums or community pages for more details.
One feature is the ability to customize time units. You can set days, weeks, months, etc. according to your story needs. Another is the event - marking function. This lets you note down important happenings in the story. Also, it can be used to track character aging or the growth of in - game communities over time.
First, make sure you are familiar with the interface. There might be a search bar specifically for content. When you search for stories, you could try using keywords related to the genre of the story, like 'fantasy story' or 'adventure story'. Also, if there are user - created content areas, explore those as well. Some users might have shared really interesting stories.