A shijima story could be a fictional tale filled with adventure and mystery.
A shijima story could be anything from a historical account to a science fiction adventure. It all depends on the author's imagination and the themes they want to explore. It might focus on personal growth, or it could be a story of epic battles and heroic deeds.
The time to beat 'The Centennial Case: A Shijima Story' can vary. If you're a fast player and really focused, you could finish it in 12-15 hours. However, if you like to explore every detail and take your time, it could be 25 hours or more.
A story can be 'kind of a funny story' if it has unexpected elements. For example, if a character who is supposed to be very serious suddenly does something silly like slipping on a banana peel.
The book "Reporting to Master that He Has a System" fit the description of the title. The main character was a sealed virgin boy on the planet Wenquxing. He transmigrated to the cultivation world to cultivate and desperately tried to break the seal. I suggest you read it. I believe you will like it. Muah ~
To mystify is an idiom that means to deliberately make some unfathomable and incomprehensible words to make people unable to fathom. Later, it was used to describe people who deliberately put on a mysterious and profound appearance in order to achieve some purpose. In novels, mystifying was usually used to show the psychological tactics of the characters or to attract the attention of the readers. For example, a person might deliberately explain a seemingly profound problem to arouse the interest and curiosity of the reader and delve deeper into it. Another example was that a person might use some unfathomable words to cover up his true intentions, causing misunderstandings and confusion to the readers. Deceiving is a technical way of expression that can be used to enhance the interest and mystery of the novel, but it should also be used carefully to avoid overuse and cause the reader to lose interest in understanding.
I don't know which story you're referring to because you didn't provide any context or information. If you can provide more information, I will try my best to answer your questions.
A childlike story usually included some interesting plots such as children exploring the world, solving problems, interacting with other children, etc. These plots can make readers feel the curiosity and imagination of children, and also provide some enlightenment and suggestions to help readers better understand the world and their own behavior.
I recommend "Sword and Martial God". This fantasy-Oriental fantasy novel tells the story of a young man who traveled through another world and was determined to leave his name in history. Among them, the main character Cheng Cheng had the ability of radar, which became his powerful weapon in the Middle Ages where the strong were respected. I hope you like my recommendation. Muah ~
A story can be 'kind of a funny story' when it plays with the normal order of things. Imagine a world where animals are in charge and humans have to follow their rules. The situations that would arise from this role - reversal, like a cat giving a lecture to a human about how to catch mice properly, are bound to be funny.
A story can be 'kind of a funny story' when there are unexpected elements in it. For example, if a serious - looking businessman suddenly starts dancing in the middle of the street for no apparent reason, that's unexpected and funny.
It could be a heartwarming tale where a character does kind deeds despite facing challenges and eventually reaps rewards, showing that it pays to be kind.