The differences between the Great Old Ones and True Gods were as follows: - [Great Old Ones: Also known as Above Sequence, Outer God, Starry Sky.] Those at Sequence 0 and above were free from the limitations of the Beyonder pathway. The Great Old Ones included God, sefirah, and the Chaos Sea. - [True God: Sequence 0 and above, three Sequence 1 characteristics plus Sequence Uniqueness.] Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
In Lord of the Mysteries, the pillars and the Great Old Ones were two different concepts. The Great Old Ones referred to existences that gathered the characteristics, Uniqueness, and sefirot of similar pathways. They were powerful existences. As for the pillars, they were the existences at the top of all the Great Old Ones, namely God, the Lord of the Mysteries, and the Mother Goddess of Depravity. In a sense, God and the Lord of the Mysteries were equivalent to different incarnations of the original Creator. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
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" Half of the Great Old Ones " referred to one of the Great Old Ones, Ketugea. Ketugea was a Great Old One that symbolized Fire and Earth. It was shaped like a huge sphere that constantly spewed flames and had the appearance of an octopus. It was one of the heirs of the Outer God, Shab Nikolas, the Mother Goddess of the Black Goat of the Forest, who had given birth to millions of descendants. It was also a low-level Great Old One Ruler in the Cthulhu mythological system. In The Lord of the Mysteries, Half a Great Old One was one of the Beyonder powers of The Fool pathway. It was a Sequence 6 angel-form power. This ability was related to Ketugeya, the Great Old One Ruler. Its specific effect was to summon a Quasar fireball with a diameter of about 30 meters. It would spin slowly, and there were many irregular ring-shaped mountain ranges on its surface. The flame structure inside was similar to the sun, and it was orange-red in color. The high temperature brought by the burning Quasar fireball could even melt steel, and it would emit a low roar that would cause one's rationality to be chaotic. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
According to the setting of the Lord of the Mysteries, the Great Old Ones included The Fool, Mr. Door, Evernight Goddess, God of War, White Tower, Hidden Sage, True Creator, Machinery Hivemind, Angel of Imagination, Moon, War Angel, Lord of Storms, Admiral of Blood, Mechanical Angel, Titan, Black Emperor, Aurora Order, and Hidden Sage Organization. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
" Half of the Great Old Ones " referred to the ruler of the Great Old Ones, Mr. Door. In the novel, Mr. Door was one of the spawns of the True Creator. His image was a huge mask inlaid with countless eyes. These eyes could cause people to hallucinate and lose themselves. Mr. Door's abilities included manipulating dreams, creating illusions, possessing bodies, and so on. It could obtain a human's soul by signing a contract with them and turn them into its believers. In addition, Mr. Door could also use the Peeping Door to communicate with other Great Old Ones. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
In the novel Lord of the Mysteries, the Great Old Ones and the Ancient Gods were two important concepts. The Great Old Ones referred to worlds that had been destroyed or were about to be destroyed. They were once powerful civilizations, but for various reasons, they had declined and perished. In the novel, the Great Old Ones were described as ruins filled with danger and horror, filled with all kinds of monsters and mysterious powers. The ancient gods referred to the gods who survived the destruction of the Great Old Ones. They possessed great power and wisdom, but they had also become lonely and crazy because of the destruction of the Great Old Ones. In the novel, the ancient gods were depicted as crazy existences. They constantly fought and devoured each other in an attempt to obtain more power and authority. In general, the Great Old Ones and the Ancient Gods were very important concepts in Lord of the Mysteries. They created a world full of mystery and danger for the novel, and at the same time, they provided an important background and motivation for the development of the story. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
No, the Evernight Goddess didn't belong to the Great Old Ones. She was one of the personalities that split after the Great Old Ones 'Creator awakened. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
No, the Evernight Goddess was an Outer Goddess, while the Great Old Ones were the rulers of the Great Old Ones. The Evernight Goddess was one of the Outer Gods in Cthulhu mythology, symbolizing the " Evernight." The Great Old Ones were a type of god in Cthulhu mythology. They were terrifying and ancient existences with powerful powers. They had once ruled Earth in ancient times, but they were sealed by the ancient gods. After awakening in ancient times like humans, they were afraid of the power of the ancient gods and did not dare to show their faces directly. Instead, they bewitched humans, causing world wars or ecological changes, thus indirectly ruling the world. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
In the Cthulhu system of the Lord of the Mysteries, the Great Old Ones and Outer Gods were often indistinguishable. One could treat the Outer Gods as the relatively powerful rulers of the Great Old Ones. The most direct characteristic of the Great Old Ones and the Outer Gods was that they were indescribable. Just looking at their appearance would make people go crazy. At the same time, the Outer Gods and the Great Old Ones were extremely cunning. Their way of thinking was different from humans, and they were always on the verge of madness. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
In the Lord of the Mysteries, the three pillars of the Great Old Ones pathway were God, sefirah, and Chaos Sea. God was a split personality of the original Creator, one of the three pillars at the peak of the Great Old Ones. He was also in a slumber, but he began to use the Authority and Beyonder characteristics he controlled to indirectly and secretly influence the real world, making many preparations for the true split after the original body awakened. Sefirah was a substance in the Chaos Sea that could be activated to form the Great Old Ones. The Chaos Sea was a mysterious existence. It was the starting point and ending point of the Great Old Ones pathway, as well as the source of all mysteries. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!