The prisoner Sequence was a Beyonder Sequence in the novel Lord of the Mysteries. Sequence 0 was Attendant of Mysteries. The Attendant of Mysteries was the final form of the Prisoner Sequence. Those in this Sequence would receive the false revelation of " Omniscience " and thus lose themselves in madness. However, because the Attendants of Mysteries had Beyonder powers and maintained their rationality in their madness, they could become The Fool's believers and obtain the power to fool all things. They could become The Fool's agents and hold some authority for The Fool. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
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In the world of the Lord of the Mysteries, Sequence 9 was a prisoner. After advancing from Sequence 9 to Sequence 8, he became a Madman. The Beyonder power of the Prisoner pathway was Cage Weaving. This was a power that could imprison a target in an illusory world. The Beyonder power of the Madman pathway was Mad Professor. It could reduce the rationality of an enemy to a certain extent. The Prisoner and Madman pathways were relatively dangerous Sequences and needed to be used with caution. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Sequence 1, the Seer pathway, was the first Sequence that the male lead, Klein Moretti, had become in Lord of the Mysteries. The Sequence 1 advancement ritual was " Acting as a Seer and Obtaining Spirit Vision." The main potion formula was " Water Mixed with Blood." The item that represented the potion was a topaz pendant. The power that represented it was " Divination." The Beyonder powers it possessed were " Dream Divination, Glimmer Divination, and Spiritual Intuition." Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Sequence One was the first four Sequences of the Seer pathway. They were Seer, Clown, Magician, and Faceless. The Seer pathway was the advancement pathway that the male protagonist, Zhou Mingrui, had chosen after transmigrating in Lord of the Mysteries. Sequence One was the first four levels of the pathway. From low to high, they were Diviner, Clown, Magician, and Faceless. Sequence 1 was a state of half-madness. It would lower one's rationality, but it would increase one's perception. One would have powers such as dream divination, possession, hallucination, and disguise. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
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The Lord of the Mysteries Sequence 1 is Sequence 1 of the Seer pathway. After advancing, one can use powers such as dream divination and tarot card divination. The relevant Beyonder powers and potion formulas are as follows: - Beyonder powers: - [Dream Divination: Able to enter the spiritual world of others in their dreams and perform divination. Able to obtain certain information in their dreams.] - [Tarot Card Divination: Use tarot cards to perform divination and obtain various information.] - ** Potion Recipe **: - [Main ingredients: Worm of Star, Snake of Imagination, Human-faced Tree Sap] - [Additional ingredients: Zombie, Spirit World Wanderer's ashes, Herb that distorts reason.] It should be noted that the above content is only fictional and does not have any scientific basis. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Lord of Storms was a secret organization in the world of the Lord of the Mysteries. Sequence 9 was Blasphemer, Sequence 8 was Mentor Chaos, Sequence 7 was Dreamweaver, Sequence 6 was Dreamwalker, Sequence 5 was Dream Manipulator, Sequence 4 was Prince of Dreams, Sequence 3 was Nightmare, Sequence 2 was Envoy of the Evernight Goddess, and Sequence 1 was Lord of Storms. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
There were 22 Sequence pathways in the Lord of the Mysteries, including the Warrior pathway, Savant pathway, Reader pathway, Prisoner pathway, and so on. Every pathway corresponded to different sefirot and Great Old Ones, as well as specific Beyonder characteristics. The Warrior pathway was known for being good at combat. Its corresponding sefirah was the River of Eternal Darkness, and its neighboring pathways were the Sleepless pathway and the Corpse Collector pathway. The Savant pathway leaned towards the knowledge of reality and represented civilization itself. The corresponding sefirah was the wilderness of knowledge, and the neighboring pathways were the Spectator pathway, the Bard pathway, the Sailor pathway, and the Secrets Suppliant pathway. The Reader pathway was controlled by the Church of the God of Knowledge and Wisdom, and the corresponding sefirah was the Chaos Sea. The neighboring pathways were the Spectator pathway, the Bard pathway, the Sailor pathway, and the Secret Suppliant pathway. The prisoner pathway represented restrained madness and suppressed desires, and the corresponding sefirot was not mentioned. Other pathways included The Fool pathway, Door pathway, and so on.
The 22 Sequence pathways of the Lord of the Mysteries included the Prisoner pathway, the Madman pathway, the Werewolf pathway, the Zombie pathway, the Wraith pathway, the Puppet pathway, the Silent Disciple pathway, the Ancient Evil Creature pathway, the Abomination pathway, the Chained pathway, the River of Eternal Darkness pathway, the Darkness pathway, the Sleepless pathway, the White Veil pathway, the Tears pathway, the Secrets Suppliant pathway, the Bard pathway, the Sailor pathway, the Savant pathway, the Wheel of Destiny pathway, the Fool pathway, the Door pathway, and the Sun pathway.
The Raven Sequence of the Lord of the Mysteries was one of the Sequences belonging to the secret organization, the Tarot Club. The " secret organization " Tarot Club was a very mysterious organization in the novel. It was made up of people of different identities and occupations. They communicated and cooperated through tarot cards. As for the Raven Sequence, it was one of the Sequences that the members of the Tarot Club advanced to. The powers of the Raven Sequence mainly involved the control and influence of the mind. For example, it could make people hallucinate, control the minds of others, and read the memories of others. At the same time, members of the Raven Sequence could also fuse their souls and spirits with the souls and spirits of others through special rituals and techniques, thereby achieving greater powers. It should be noted that the Lord of the Mysteries was a fictional novel, and the content didn't represent the real world. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!