The Lord of the Mysteries taught the hidden acting method to avoid being discovered by others. The acting method was a cult ritual that involved summoning and controlling demons. The Church believed that by acting as a demon, they could obtain the power and knowledge of the demon and control the world. However, this kind of behavior was very dangerous, because the demons could backfire and bring a huge disaster to the church and believers. Therefore, the Church hid the acting method and did not let outsiders know. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
There were several reasons why the Lord of the Mysteries had sealed off the acting method. First of all, the use of the acting method would cause people to be addicted to playing the role. They had to remember that they were only playing to avoid losing themselves. Secondly, the various Churches needed stability. Spreading the acting method would speed up everyone's advancement, resulting in insufficient potions and triggering mutual hunting. In addition, High-Sequence potions were likely to be Beyonder characteristics that were directly given to the deceased, rather than potions that were concocted. Directly providing potions could reduce the problem of the potion formula being leaked, allowing one to firmly grasp one's Sequence and reduce competitors. Therefore, the blockage-acting method could control the number of Low-Sequence Beyonders and stabilize the order of the Beyonder world.
There were several possible explanations for why the Church of Evernight among the Lord of the Mysteries did not announce the acting method. First of all, the acting method was not a simple skill. It required one to summarize their own acting rules based on the individual's Sequence characteristics and situation. Different Sequences and levels had different acting core rules, and each level might have multiple core rules. This made the acting method have a certain threshold, which required one to comprehend and summarize on their own. Secondly, the Church might not wish for the acting method to be widely spread, so as to reduce the speed of Beyonders 'advancement and weaken their combat strength. It would prevent too many Low-Sequence Beyonders from advancing to High-Sequence Beyonders, thereby maintaining internal stability. In addition, the use of the acting method might make people addicted to the role they were playing. They needed to always remember that they were only playing to avoid losing themselves. In summary, the Church of Evernight didn't announce the acting method to maintain internal stability and control the speed of Beyonder advancement.
The full name of the church in Lord of the Mysteries was the Church of The Fool. It was a very important organization in the novel. The Church of The Fool was originally an organization established by the Hidden Sage in the Fourth Epoch. After a long period of development, it became a loose organization in modern society, with its headquarters in Backlund. The members of the church believed in the Creator. They believed that the wishes of humans could be passed on to God and received a response. However, this imagined Creator and blessing were just fools fooling the world. The main functions of the church were prayer, divination, dream analysis, and mission distribution. The clergymen in the church were called " God's Blessed," and there were different positions such as deacons and nuns. The higher-ups of the Church were the Elders Council, which was made up of five elders. They were Hidden Sage Azik Eggers; the True Creator's Blessed, Machinery Hivemind Xio; the Moon Goddess's Blessed, the Rose School of Thought's leader, Admiral of Blood Leonard Mitchell; the Evernight Goddess's Blessed, White Tower Amyrius Tudor; and the Lord of Storms 'Blessed, Archbishop of the Church of Storms, Alger Hanged Wilson. The Church's main enemy was the Fallen Creator. He was the brother of The Fool and the predecessor of the True Creator. The Church's goal was to eliminate the Fallen Creator and restore the world's order. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Church of Steam was an organization in the Lord of the Mysteries. It was a cult that believed in the God of Steam and Machinery. Its headquarters were in the Loen Kingdom's capital, Backlund. The doctrine of the Church of Steam was to promote science and rationality, and to oppose mysticism and feudal superstition. The main activities of the church included researching steam machinery, promoting science and technology, building cities, and developing industries. The Church of Steam had a very high status and influence in the Loen Kingdom. It was one of the kingdom's main religious forces. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Church of Steam was an organization in the Lord of the Mysteries. It was a cult that believed in the God of Steam and Machinery. Its headquarters were in the Loen Kingdom's capital, Backlund. The doctrine of the Church of Steam was " Praise steam, praise machinery, and believe in the one true God." They believed that steam and machinery were the driving force for human progress. The true God had created all of this and would continue to guide mankind to glory. The Church of Steam had extensive influence in the Loen Kingdom. Its clergymen were spread all over the world, and they held immense power and wealth. The church's main source of income was donations and taxes from believers. At the same time, it also operated some commercial activities, such as machinery manufacturing and mining. The main enemy of the Church of Steam was the Church of Evernight. There were serious differences and conflicts between the two sects in terms of doctrine, belief, and power. In the novel, there were many fierce struggles between the Church of Steam and the Church of Evernight, and these struggles had an important impact on the development of the story. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
In " Lord of the Mysteries," the Church of Steam's stance was described as wrong, mainly in the following aspects: 1. The Church of Steam was a religion with machinery as its core. Its teachings emphasized the power of machinery and the ability to control nature. This stance conflicted with the values and beliefs of the other characters in the novel, especially the beliefs of the protagonist, Klein, who was more inclined to mysticism and the power of nature. 2. The doctrine of the Church of Steam was also described as overly utilitarian and pragmatic. It only focused on the power of machinery and the development of technology, ignoring the spiritual and emotional needs of humans. This stance was considered incomplete and immoral. 3. The leaders of the Church of Steam were also described as selfish and corrupt. They used the power and wealth of the church to pursue their own interests, without considering the well-being of their believers. This stance was deemed immoral and unacceptable. In short, the position of the Church of Steam was described as wrong in the Lord of the Mysteries, which reflected the author's criticism of machinism and utilitarism, as well as his admiration for mysticism and naturalism. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Church of Evernight was an organization in the foreign continent web novel Lord of the Mysteries and its derivative works, which was written by Squid, who loved to dive. It was an organization that the male protagonist, Klein Moretti, joined. The doctrine of the Church of Evernight was the Army of the Night Watchers and the Machinery Hivemind. Its internal forces were complicated, and different people joined for different purposes. They worked hard for their own goals under the premise of abiding by the rules of the Church. In the eyes of the Tarot Club members, the Church of Evernight was a relatively powerful organization. They had their own Beyonder powers and a certain number of Beyonders at Sequence 4 and above. I don't know if my answer is complete. If I don't answer your needs, you can continue to ask me. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
Sequence acting was one of the ways to become a supernatural in Lord of the Mysteries. Beyonders at Sequence 9 and below could advance by acting as a High-Sequence Beyonder of the same pathway. When Beyonders at Sequence 9 and below acted, the higher the degree of acting, the greater the chance of advancement. After advancing, the degree of acting would decrease. Beyonders at Sequence 0 and above had to perform Sequence Acting when advancing. The degree of acting determined the strength of the Beyonders after advancing. Sequence impersonation was an extremely dangerous act because the impersonating High-Sequence Beyonder might have an effect on the impersonator, or even control the impersonator. In the Lord of the Mysteries, many people lost themselves due to Sequence acting, becoming puppets of High-Sequence Beyonders. Therefore, one had to be extremely careful when performing Sequence acting, and one had to be prepared to lose oneself. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Church of the Seven Gods was a religious organization in the Lord of the Mysteries. It was one of the main religious organizations in the world where the main character, Klein, had transmigrated. In the story of the Lord of the Mysteries, the Church of the Seven Gods was a very important existence. It controlled a huge amount of power and resources, and it had branches and believers all over the world. The Church of the Seven Gods believed in The Fool, The Reader, The Secrets Suppliant, The Sun, The Moon, War, and White Tower. Their doctrine was to preach love and justice, teaching believers to abide by moral norms, help the weak, and punish evil. In the real world, the Church of the Seven Gods was based on the Christian religion. Their gods and teachings were similar to the Christian religion. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
The Church of the God of War was a church in Lord of the Mysteries. The god they believed in was the God of Storms, Omebella. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!