The rule of turning the cards in Sprite Trainer was to observe the order of turning the cards and to turn the same cards consecutively. For example, if the same card was turned over consecutively, it was very likely that the next card would be different. In addition, there was also a flip order of 1222122221. These techniques could help the player increase the probability of getting a good hand. However, there was no clear information about the other rules or techniques of Sprite Trainer.
The Sprite Tamer Instance Dungeon could be found in the exploration interface of the Onmyoji game. After entering the game, he clicked on the exploration lantern in the courtyard, and then found the Sprite Tamer button in the lower left corner of the exploration interface. He clicked it to enter the Sprite Tamer dungeon. One thing to note is that entering the dungeon requires the purchase of a Sprite Key (entrance ticket). Each key costs 5000 gold coins. You can buy up to 40 Spirit Trainer's Key in the mall every week.
There was no clear answer to how the Sprite Trainer lineup would be refreshed in 2023. The search results mentioned some Sprite Trainer lineup recommendations and quick farming techniques, but there was no specific lineup configuration or strategy. Therefore, based on the information provided, I am unable to give an accurate answer.
There were many choices for the third level of Sprite Trainer's civilian hack lineup. There were a few lineups that he could recommend. According to the introduction of the third level of Onmyoji, the recommended lineup was Moneymaker 5, Grandpa Mirror 5, Little Monk Mirror 5, Peach Blossom 5, Needle Lady 6, and Seimei. The monsters at the front of this formation were relatively easy to deal with, but when their HP was below 100,000, it might be more dangerous. One had to pay attention to the passive trigger of the tomb and the counterattack of the Sprite Tamer. Therefore, it was recommended to use rabbits instead of mausoleums. In addition,"Witch Orochi's Third Level Commoner Style" mentioned a Soul Earth 33-second lineup, consisting of Fire Spirit Mountain Rabbit, Mad Bone, Barren Skeleton, Ugly Tamamo Tsurin, and Tsuraki. The explosive damage of this lineup did not exceed 171, and the leader of the Ichirin team only had 7 explosive damage. Ichirin could be replaced by Akeshi Tamamo Mae or other tail blades. In addition, the "Onmyoji Sprite Trainer Level 3 Hack Lineup for Commoner Players" mentioned the things to take note of before entering the dungeon, including recommending that all Spirit-branded Retainer's HP should be increased to more than 15000. The damage output could be considered to use 4 Critical Hit +2 Life Sets. It was not recommended to use 4-star Spirit-branded Retainers. The requirements for supporting Spirit-branded Retainers were not high, and 222 sets were also acceptable. Based on the above information, the third level of Sprite Trainer's civilian hack team could consider using Rabbit, Lady Mirror, Tree Demon, Needle Girl, and Seimei. The matching of the soul could be based on the individual's situation. However, he needed to pay attention to defense and counterattack when his HP was low.
The following is a recommended lineup for Onmyoji Sprite Tamer 3, which can clear the Sprite Tamer 3 dungeon in 1 minute: Chasing Moon (Fire Spirit)+ Shuweng (Moneymaker)+ Ugly Girl (Moneymaker)+ Go (Needle Girl)+ Kagura. Among them, Moon Chaser, Book Elder, and Ugly Girl all needed to be at least five-star. Book Elder's three skills had to be at least LV4, and Ugly Girl's speed had to be faster than Go. The formation requirement was that at least one of the two players had to use Moneymaker, or Sword Genius might not be able to activate the skill. The strategy for this lineup was to use Chasing Moon as an output, Shuweng Moneymaker, Ugly Woman Moneymaker, Chess as an output, and Kagura as a support. They would use Shuweng's explosive damage and Ugly Woman's fire attribute to quickly defeat the enemy. However, this lineup might not be suitable for all players because the difficulty of the Sprite Tamer Instance Dungeon was relatively high. It required a certain amount of practice and configuration of the spirit.
Sprite Trainer 3's one-minute strategy was mainly to use a specific lineup and Spirit-branded Retainer combination. The following lineup was recommended: [Lineup 1: Chasing Moon (Fire Spirit), Book Man (Moneymaker), Ugly Girl (Moneymaker), Chess (Needle Girl), Kagura, and Sword Demon.] Among them, the speed of Chasing Moon, Shuweng, Ugly Girl, Go, Kagura, and Demon Sword was Chasing Moon> Shuweng> Ugly Girl> Go> Kagura> Demon Sword. The lineup requirement was that at least one of the two players had to use Moneymaker, or Sword Genius might not be able to activate his skill. In addition, the Book Elder was the key Spirit-branded Retainer to clear the Sprite Tamer 3. It was recommended to raise him to a six-star and choose a suitable combination of spirits according to his output ability. For players with weaker damage output, they could consider using a monster that could cause damage. For players with stronger damage output, they could choose a monster that could cause damage by using scattered pieces. For the super big shots, they could choose a monster that could cause damage by using scattered pieces. All in all, the one-minute completion of Sprite Tamer 3 required a certain amount of practice and a suitable lineup. Shuweng was one of the essential Spirit-branded Retainers. I hope the above information is helpful to you.
The way Sprite Commanders added points varied from game to game. In Mortal Fantasy, the main way to add points was to add 1 point to Stamina, 1 point to Endurance, and 4 points to Agility. This kind of point addition was more comprehensive. In addition, there was another option that focused on Agility, which was suitable for players with sufficient resources. The other type was all Strength, which was suitable for players with high damage output. In Wind Continent, the Spirit Trainer's suggestion was to add points to the main AOE skills as soon as possible, and then add points to control skills and skills that reduced the enemy's defense according to the actual battle situation. In Sprite Commandeering, there were different ways to add points according to different styles and playstyles. In the Legend of the Sword and Fairy 7, there were eight Sprite Commanders. Each Sprite Commander had a different way of adding points and experience. However, the specific answer to how to add points to Sprite Trainer was not mentioned in the search results provided. Therefore, I don't know the specific method of adding points to Sprite Trainer.
The Sprite Trainer Map Skills Encyclopedia includes the following points: 1. After the character level increases, the area that can be explored will gradually expand. You can increase the number of action bars by upgrading the character's " action power." At the same time, the higher the spiritual power, the faster the recovery speed. 2. On the map, one could see the locations of various events. One had to plan the route reasonably to avoid ineffective travel. 3. By feeding the Sprite to gain experience points and evolve it, one had to pay attention to the different types of food that the Sprite had. One had to first determine which kind of food to feed in order to better develop and manage the relationship between the Sprite. 4. The search results did not provide any clear information about other techniques or strategies for Sprite Trainer.
There were many choices for the configuration of the civilian Sprite Trainers. The recommended lineup included Moneymaker's Mausoleum 5, Grandpa Mirror 5, Little Monk Mirror 5, Peach Blossom 5, Needle Lady 6, and Seimei. The monsters at the front of this formation were easier to deal with, but it might be more dangerous when their HP was below 100,000. Other than that, there were other recommended lineups, such as Yi Mu Lian, Hui Ye, Grandpa, and Little Monk. These lineups could be replaced and adjusted according to individual circumstances. However, the specific Sprite Trainer civilian hack lineup still needed to be selected according to the individual's training level and the situation of the card pool. Therefore, it was recommended that players try and adjust according to their own situation.
[Answer: To clear Sprite Tamer 3 in one minute, you can use the following lineup: Moon Chaser (Fire Spirit) 5 stars, Book Onishi (Moneymaker) 5 stars, Ugly Girl (Moneymaker) 5 stars, Go (Needle Girl) Speed greater than 128, Kagura Daifeng.] There must be at least one Spirit-branded Retainer from Moneymaker in the lineup, or Sword Genius might not be able to activate his skill. In addition, the Book Elder was a necessary Spirit-branded Retainer in the Sprite Control Instance Dungeon. He could choose the appropriate combination of spirits to increase his output. If there was no Book Elder, he could try other lineups, such as the Daitengu, Zashikidoji, Ugly Time's Daughter, and Ichimekazu. However, the specific lineup and skill level requirements may vary according to individual strength and game versions.
In order to pass the third level of Spirit Taming in one minute, the following lineup and strategies could be used. First of all, he chose the Book Elder as the main Spirit-branded Retainer because he was very effective in the Sprite Tamer Instance Dungeon. Make sure that the Book Elder's skills are maxed out, and use Life and Critical Hit to increase his survivability and damage output. In addition, they also needed a faster Ugly Time's Daughter, who could provide additional damage and hit effects. Other Spirit-branded Retainers could be chosen based on personal preference and strength, but it was best to choose Spirit-branded Retainers with high damage output and speed. In battle, make sure that the Book Elder's skills can be triggered and minimize the number of times the enemy counterattacks. Through reasonable skill release and coordination, one could successfully pass the third level of Sprite Tamer in one minute.