Henan Lingjing Mine Safety Technology Co., Ltd. was an information technology company established in 2009, focusing on the development of multi-media software, virtual simulation software, and mobile internet software. The company has a leading position in the teaching application of mining and has a number of intellectual property rights, including corporate brand projects, patent information and software copyrights. The company has a team of professionals consisting of Ph.D., Master's and undergraduate teams, including technical talents with many years of experience in virtual simulation software development. In addition, the company had rich management experience and paid attention to the refinement of process management and development processes. Regarding the company's salary and employee evaluation, no conclusion could be drawn based on the information provided.
Xi'an Lingjing Technology was a high-tech enterprise established in 2003. It was mainly engaged in the creative design, construction, investment and operation of themed cultural tourism, as well as the research and development, sales, and technical services of multi-media display and digital experience products. The company had a number of patent technologies and software copyrights, and had created a large-scale VR+ immersive real-life experience drama for tourism projects that combined creativity and high technology. In addition, Lingjing Technology had also won many awards and certification, including the Western (China) Industrial Design Dot Award and the Yan 'an Cultural Heritage Exhibition's Best Cultural Heritage and Creation Award. Zhong Haida was the controlling shareholder of Lingjing Technology and held more than 65% of the company's shares. Information about the company's salary and employee evaluations was not provided.
Guangzhou Lingjing Technology Co., Ltd. was a powerful start-up company established in 2010. The core members of the company were mainly from the Jianwang 3 development team of the well-known game studio " Xishanju " in Jinshan. They had many years of experience in the development and operation of large-scale online games. At present, the company was secretly developing a mysterious 3D real-time client. The company's address is located in Room 202, Floor 2, No. 134, Xiaogang Zhongma Road, Haizhu District, Guangzhou City, Guangdong Province. Based on the information provided, it was impossible to determine the detailed business scope and other relevant information of Guangzhou Lingjing Technology Co., Ltd.
Lingjing (Hubei) Technology Co., Ltd. was established on March 11th, 2019. It is located in the development avenue of the Dongcheng Experimental Zone, Yiling District, Yichang City (5-2-903, Xiao's Mansion, Xiao's High-tech Industrial Park). The legal representative of the company was Qu Song, with a registered capital of 22.22 million yuan. The business scope covers big data applications, artificial intelligence, blockchains, the Internet of Things, software development, aerospace, electronic information, new energy, ecological and environmental protection, technology development in the field of new materials, technical services, etc. According to the information provided, it was impossible to know the difficulty of the interview, salary, company benefits, and other information.
Lingjing World Technology Co., Ltd. was a high-tech company that focused on the development of real-life 3D interaction tools and the production of VR content. The company was founded in early 2016 by senior industry experts and successful entrepreneurs of listed companies. It has a technical system with independent intellectual property rights. Their main product was MR Creator, a graphic zero-code 3D content editing and creation tool with powerful real-life construction processing functions and rich material format input. Spirit World was a leader in the field of real-life six-degree-of-freedom restoration scene fusion technology. It was committed to promoting the expansion of the VR market and the introduction of high-level talents. The company had completed angel and A rounds of funding and was currently in the eve of the development period.
Beijing Leke Lingjing Technology Co., Ltd. was a company that focused on virtual reality content development. The company's team consisted of elites in the film production, game development, and large-scale entertainment research and development industries. They were committed to virtual reality themed entertainment development, virtual reality game interaction development, virtual reality film production, and virtual reality tourism research and development. Leke VR also provided integrated solutions for the use and development of virtual reality technology, as well as creative and interacting virtual reality solutions for themed pavilions. Leke VR continued to develop in the field of virtual amusement, introducing virtual reality technology into the amusement industry and combining it with the amusement industry according to social needs to develop unique and innovative virtual amusement projects. Recently, Leke VR completed a series B round of nearly 100 million yuan. It will continue to expand the national layout of its sub-brand, LEKEVR technology entertainment space, upgrade hardware and software research and development, and deepen cooperation with the world's top VR content producers. Leke VR adopted the business model of "100 cities partnership and 1000 stores joint venture". Its chain VR experience store, LEKEVR Technology Entertainment Space, had opened more than 400 stores in just two years and was expected to exceed 1000 by the end of 2023. Leke VR had grown to more than 40 city partners, and one of them had invested in more than 30 LEKEVR experience stores. Leke VR had customers all over the world and its products were imported to more than 40 countries and regions.
Beijing Lingjing World Technology Co., Ltd. was a new VR company established in early 2016, focusing on the development of real-life 3D interaction tools and VR content production. The company had completed the angel round and the A round of financing, and received an investment of 8 million yuan and 10 million yuan respectively. The Spirit World had its own intellectual property rights technology system, and its core product was the graphic zero-code 3D content editing and creation tool, MR Creator. The tool used the real-life six-degree-of-freedom restoration scene fusion technology, with powerful real-life construction processing functions, support for rich material format input and a variety of interaction editing functions. The goal of Spirit Realm was to expand the VR market, introduce high-level talents, and promote the implementation and popularity of tools. At present, the company was showing its work,"Sky Villa," which allowed players to experience the real experience of 6TF's interaction function and real-life restoration in a virtual environment. The founders of Spirit World included industry experts and successful entrepreneurs. The company's headquarters were located in Haidian District Beijing City.
The possible novel titles were as follows: Penguin Empire Penguin Legend Penguin Hero Penguin City Penguin Dynasty Penguin Empire
The chairman of Lingjing Corporation was Madam Yang Jing.
Neuronova. It gives the idea of a new start in neural technology, something very advanced for the future. Another one could be Quantatech, which implies a company dealing with quantum technology, a very futuristic concept. And there's also Cybernexus, which sounds like a company that's at the center of all cyber - related future technologies.
The real Border Gateway Protocol-Border Gateway Protocol-is a standard protocol used to define and manage communication between border portals in computer networks. BGSPBG is the full name of the BPG protocol, stands for Border Gateway Protocol.It is a common network protocol used to define and manage border gateway between local area network and wide area networks. Each border gateway is a router-it extends the network by connecting to other border gateway. Each border gateway had a unique ID that could be used to identify its relationship with other border gateway. Each border gateway is responsible for maintaining a path so that other border gateway can follow this path to reach the destination. The maintenance of the path involved the allocation of IP addresses and the selection of routes. It also involves convergence and separation, which is achieved by connecting multiple networks together to make more efficient use of network resources. In general, the BGPKBG protocol is an important protocol in the network. It provides important support for the network's route selection and network resource optimization.