Moon Chasing Goddess could also use it when she was not fully skilled, but she was even more powerful when she was fully skilled. Moon God Chasing's skills included pushing the ghost fire bar at the start of the game, increasing speed and attack value, and immunity to control after taking action. A full skill Moon Chaser could push the ghost fire faster and provide higher attack power and speed, making it more stable and efficient in various activities and battles. However, Moon Chasing Goddess could still be used if she wasn't satisfied with her skills, but she might lack some attack power and immunity to crowd control. Thus, a Moon Chaser with full skills was worth nurturing and using, but a Moon Chaser with full skills could also be useful.
Chasing Moon Goddess was an AR Spirit-branded Retainer among Onmyoji, and she was considered a support-type Spirit-branded Retainer. Its core skill was the big move [Clear Moon Flare], which released the Blessing of the Moon, causing the Ghost Fire action bar to advance by 1 square at the end of each round. At the same time, it also increased the speed and attack of the entire team, as well as their own immune control shield. Moon Chaser's fire supply state only lasted until her next move, so she had to release two clear moonlight flames each time to ensure the supply of ghost fire. Moon Chaser's second skill,[Moon Tide], pushed the ghost fire bar by 4 slots at the beginning of the battle, which was equivalent to bringing a fire spirit with him. In addition, Moon Chaser also had a passive skill [Moon Soliciting]. Normal attacks could increase her movement bar by 20%. In general, the Chasing Moon Goddess was an excellent lighter shikigami. It could increase the speed of the fire back and increase the speed and attack of the team.
The skills of the Onmyoji SP Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask's effect is to dance under the moonlight. At the end of your turn, you will be able to advance 3 additional Will-o'-Wisp action bars, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows and they are not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. When the number of layers reached the upper limit, this effect would not be triggered. Skill 3-Flying Colored Light grants all non-summoned allies a gathering light, lasts for 1 round. The effect of Gathering Light was that when the Will-o'-Wisp of an ally was deducted, the Will-o'-Wisp action bar would advance by the same number of squares as the Will-o'-Wisp was deducted, and this mark would be consumed. At the same time, the target at the front of the enemy's action bar would be affected by the loss of color, lasting for one round.
The skills of the Onmyoji SP Flowing Light Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask is the only effect. After the end of the turn, the player will be able to push forward 3 additional bars of will-o'-the-wisps and give all allies 2 layers of Radiance. When the will-o'-the-wisps of allies overflow, if the player is not under the control effect or banishment, the player will be encouraged by all allies. Every point of will-o'-the-wisps that overflows will give all allies 1 layer of Radiance. Skill 3-Flying Color Congealing Light is a skill that radiates light when the clothes are fluttering. All non-summoned allies will receive a gathering light. Lasts for 1 round. In general, the [SP Flowing Light Chasing Moon God] skill was very powerful. It could provide attack bonuses and encouragement effects, and was suitable for PVE and PVP.
There were two ways to use the soul of the Onmyoji, Flowing Light Chasing Moon Goddess. The first option was to use the lucky cat's spirit. The position of the spirit was the speed of the second position, the health bonus of the fourth position, and the health bonus of the sixth position. This combination was suitable for fighting against Feng Mo, because Chasing Moon God had two fire-type skills. The skill increased the speed of the attack, and the lucky cat could continue to supply fire. The second option was to use the Fire Spirit Spirit. The position of the Spirit was the speed of the second position, the health bonus or effect resistance of the fourth position, and the health bonus of the sixth position. This combination was suitable for fighting real snakes and all kinds of high fire consumption scenes, but one had to pay attention to the opening movements that would affect the speed of the map. The above was the answer based on the search results provided.
The condition to unlock the second biography of the Onmyoji Chasing Moon Goddess was to win 20 battles with other players who carried the rabbit ball. The specific steps and strategies may need to be adjusted according to the specific situation of the game and the actual situation of the players. If you need more detailed guidance, please refer to the relevant guides and game forums.
The recommended lineup for Onmyoji Chasing Moon Goddess was Flower and Bird Scroll, Mausoleum, Chasing Moon Goddess, Terracotta Soldier, and Snow Boy. This lineup was outstanding in terms of health and defense. Their endurance was not inferior to Bright Night Princess, and Moon Goddess Chasing's survivability surpassed that of Zashiki-odi. Chasing Moon Goddess was also one of the fastest fire shikigami. As for the Soul Control, it could be matched with the lucky cat Set with the effect of Resisting Soul Control, or the Fire Spirit Set with the effect of Resisting Soul Control. Such a combination could provide a stable firepower and output environment. In general, the Onmyoji Chasing Moon God's lineup consisted of Flower-Bird Scroll, Mausoleum, Chasing Moon God, Terracotta Soldier, and Snow Boy. As for the soul control, he could choose the lucky cat or Fire Spirit Set, which had the effect of resisting the soul control.
There were many choices for the combination of Onmyoji and Moon Goddess. One of the recommended lineups was the Flower and Bird Scroll + Mausoleum + Chasing Moon Goddess + Terracotta Soldier + Snow Boy. This lineup had a good performance in terms of health and defense, and the speed of chasing the Moon Goddess was also one of the fastest fire shikigami. In terms of soul control, he could choose the lucky cat Set + Effect Resistance Set + Two, or the Fire Spirit Set + Effect Resistance Set + Two. These spirit combinations could be chosen according to different battle scenarios, such as encountering demons, exploring, breaking through, and so on. All in all, Moon Chaser performed well in terms of continuous combat and buffs to the team, which was suitable for the current fighting technique environment.
The Onmyoji should be chasing after the Moon Goddess at around one speed. In the document [3], it was mentioned that Moon Chasing's fastest speed was around 140. In addition, the document [2] also mentioned that the speed of chasing the Moon God could reach up to 150. Thus, it was safe to assume that chasing after the Moon Goddess was the most suitable speed.
Chasing Moon God was a type of Spirit-branded Retainer among Onmyoji, belonging to the Hundred Ghosts Parade series. Chasing the Moon Goddess was an AR card that could be obtained by drawing a card. She had a high fire ignition effect in the game and could help players quickly accumulate ghost fire. Moon Chaser's stats were suitable for support characters. She had high health and was not easy to defeat. In the game, Chasing the Moon Goddess's skill needed to be at least level 144 in order to maximize its effect. Therefore, players could choose to maintain the current status quo until their skills reached Level 144 and use other suitable Spirit-branded Retainers to make the transition. Chasing Moon Goddess could also form a bond with Night Moon, providing the ability to instantly cast ghost fire. Her card composition was suitable for controlling and providing instant will-o'-the-wisps. All in all, Chasing Moon Goddess was a Spirit-branded Retainer that was worth nurturing among Onmyoji, but she needed the right amount of time and strategy to increase the level and effect of her skills.
[Chasing after the Moon Goddess is related to the moon.] In Greek mythology, Selene was the main moon god related to the moon. In addition, there were other myths and legends that mentioned the stories of the moon goddess, Artemis, and Chang'e, who flew to the moon. They were also related to the moon. However, detailed information about the relationship between the Moon Goddess and the moon was not found in the search results provided.