Some of the recommended characters in Back to the Future 1999 include: Sonnet, Mathilda, Apple, Sofie, Star Stitch, Red Bolt, Unrusted Armor, Centurion, Mistletoe, Mud Tideshifter, Tooth Fairy, Jessica, Galapona, Melania, 37, and Carson. These characters had different attributes and skills in the game and were suitable for different combat scenarios.
The character rankings for Return to the Future 1999 were as follows: T0 level characters were Unrusted Armor, Sofie, and Loach Tactician. The T0.5 level characters were the balloon party, the new Babel, the green sparrow, the centurion, the Red Arrow, East of Berlin, Winnie, and the star stifle. The T1 characters were Tennant, Rabbit Hair Handbag, Parmiere, Mistletoe, Charley, Lilani, and Sonnet. The T2 characters were Lala Quan, Wolf Pack, Red Cloak, Lead Glass, Marilyn, and X. The Tier 3 characters were Ms. Mose, Onionhead, Banibani, Don, Little Mesmer, Lisa Louis, and Eric. Based on the strength of these characters, players could choose the characters that suited them according to their needs and game style.
Back to the Future: 1999 was a unique two-dimensional card game with a modern retro setting. The game used an English dubbing story, with exquisite Live2D full-scale characters and turn-based strategy card play. The game also included the anomaly shelter of the SP Foundation, the concept of saving humanity, the design elements of steampunk, as well as unique characters, strange monsters, and classic spells in the style of Harry Potter. Overall, Return to the Future: 1999 attracted the attention and anticipation of players with its art design, story, and card gameplay.
Back to the Future: 1999 was a strategy card game developed by Guangzhou Deep Blue Internet Technology Co., Ltd. The game was released in the mainland of China on May 31, 2023, and the English and Japanese versions were released on the official website in July of the same year. The game was set on the last day of 1999. A mysterious " rainstorm " changed the world and brought people back to a new era. The player takes on the role of a character named Wilding. As the " witness of the times," he and his assistant Sonnet search for mysticism partners from other eras and countries to help them escape the influence of the " rainstorm." The game combined retro style and mysticism elements to provide an immersive British movie experience. However, there was no specific information about returning to the 1998 game in the search results.
Back to the Future: 1999 was produced by Guangzhou Deep Blue Internet Technology Co., Ltd.
Back to the Future: 1999 was a card training game. The successful completion of the game depended on the character's training and stats. There were many characters and attributes in the game, and players could train characters with four attributes according to the novice mission guidance. In the game, players could obtain resources through dungeons and missions to improve their characters. When nurturing a character, one had to be careful not to nurture only one main damage character at the beginning. Instead, one had to choose a balanced development. The combat system in the game was a 3+1 mode. Every character had a big move and a small skill. Players needed to use their skills reasonably to improve the combat effect. In addition, there were mechanisms such as attribute restraints and character talents in the game that players needed to understand and use reasonably. In general, players could train their characters according to the in-game guidance and strategies, improve their training, and successfully clear the game.
Back to the Future: 1999 was a strategy card game developed by Guangzhou Deep Blue Internet Technology Co., Ltd. The game was set on the last day of 1999. A mysterious " rainstorm " descended on the world and brought the world back to a new era. The player will play the role of the protagonist, Wilding. As the witness of the era, he will lead his mysticism companions to escape the " storm." The game adopted a two-dimensional style and modern mysticism settings. Players needed to use cards to match their levels and strategy to suppress or reverse the situation. There were many characters and skills in the game, and players could choose different characters to nurture and fight. However, as for the specific gameplay and features of the game, the information given so far was not enough to provide a more detailed introduction.
Back to the Future: 1999 was a strategy card game developed by Guangzhou Deep Blue Internet Technology Co., Ltd. The game was based on a two-dimensional style, with a modern retro semi-fictional world setting and an all-English dubbing story. The player would play the role of Verdin, a character adopted by the St. Lov Foundation. As the "Si Chen"(the witness of the Timekeeper era), he would lead the mystics to escape a disaster called "Rainstorm." The game's combat system used card play, and players needed to train their characters to successfully clear the game. Although the game received some attention and praise in the early stages, its reputation gradually declined after the open beta. However, the game's unique style, excellent art, and story setting still attracted the attention of some players.
In Back to the Future: 1999, there were many redemption codes available for players to use. The following are some examples of redemption codes: WENUEWDG 9, ASGH W89TH WW, WRHNiXNG RPG, DSY AG 8ASDIG WIG, REVERSE1999, ANAN666, 1999, Storm, Reverse, S5FEXBE4JTF, etc. Players could click on the " Shortened Page " at the bottom left corner of the main interface in the game, then select the settings, find the option related to the redemption code, and enter the redemption code to receive the corresponding reward. Please note that the validity period of the exchange code may vary. The specific usage method and reward content may need to be operated according to the hints in the game.
Back to the Future 1999 was an ARPG mobile game with a sci-fi background and a time travel theme. In the game, players could play the role of a time traveler who could travel through different eras at any time to complete various missions and challenges. Every era had different settings and missions, and players had to make decisions and complete their goals according to different situations. In the game, players could increase their character's attributes and abilities by killing monsters, leveling up, and strengthening their equipment. They could unlock more skills and equipment to make their character stronger. There were also attribute restraints in the game. Players needed to have a deep understanding of each character's characteristics and abilities to obtain better combat effects. In addition, players could also allocate their character's attribute points reasonably, which had a crucial impact on the character's growth. All in all, Back to the Future 1999 provided a rich variety of gameplay, allowing players to experience the excitement of time travel and the joy of character growth.
Back to the Future 1999 was a card strategy game with a retro modern style. The player plays the role of a witness to the era stipulated by the Saint Lov Foundation. They need to travel through time and space to find and help people in the troubled era with other members of the Foundation, thus saving the world. The game was simple and easy to play. The story background was complete and touching. The painting style was exquisite and artistic. In addition, the price of the game was very low, giving players a good experience.