Writing a novel about a game did not necessarily constitute copyright violation-it depended on the content and presentation of the novel. If the novel was based on the storyline of the game itself, the characters, or the fictional elements of the game world, then it generally did not constitute copyright. This was because game companies usually enjoyed intellectual property protection in terms of game intellectual property, including the game's story, characters, maps, and other intellectual property rights. These intellectual property rights were usually protected by law. However, if the plot, characters, or game world of the novel had plagiarism, plagiarism, or intellectual property rights of others, it might constitute an copyright violation. Therefore, when writing a novel, it was necessary to strictly abide by intellectual property laws and regulations to avoid violating the intellectual property rights of others. If the content and presentation of the novel did not violate other people's intellectual property rights, then writing a novel about a game did not necessarily constitute an intellectual property violation. However, when writing a novel, one had to pay attention to abiding by intellectual property laws and regulations to avoid violating the intellectual property rights of others.