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How to play the nostalgic version of the quest dungeon

2024-09-19 10:13
How to open all the dungeons, how to play
1 answer

The nostalgic version of the quest dungeon was a very important element in the game. It could help players improve their strength and obtain valuable equipment and items. Here are some suggestions on how to play the dungeon well: 1. Confirm your own dungeon quest: Before entering the dungeon, you need to confirm your own dungeon quest and understand what kind of quest you need to complete and what kind of reward you need to obtain. This would help players better plan their game time and actions. 2. Understand the rules of the dungeon: The nostalgic version of the dungeon has different rules, including entry conditions, dungeon difficulty, dropped items, and so on. Players needed to understand these rules in order to better adapt to the challenges of the instance dungeon. 3. Choose suitable equipment: Before entering the dungeon, players need to choose their own equipment. Dungeons required players to have a certain level of strength, so when choosing equipment, they had to consider their own class and skills, as well as the difficulty of the dungeon. 4. Teamwork: The nostalgic version of the dungeon usually requires teamwork to successfully complete. Players needed to collaborate with their teammates to deal with the challenges in the instance and share resources and equipment. 5. Pay attention to dropped items: The nostalgic version of the quest will usually drop precious equipment and items. Players needed to pay attention to the time and location of the dropped items and collect them in time. 6. Constantly improve your strength: In the process of playing the dungeon, players need to constantly improve their strength, including skills, equipment, and levels. This would help the players better deal with the more severe dungeon challenges. To play dungeons well, players needed to have a wealth of experience and skills, and they needed to constantly learn and practice.

Dungeon of Niflheim

Dungeon of Niflheim

On hiatus until November In the grand world of Nova, many different races exist such as elves, humans, dwarves and beastmen and through years of war, strife and competition the world has grown, becoming home to great empires and countries throughout the oceans and five continents. However, to the great creators the world has become stagnant and boring, ever since the calamity that was the Church of Light and their Holy White empire. Now the Dark God has created a new race after years upon years of dedicated effort. A species that is like none other and his hope for Nova’s future….Dungeon cores, beings that have the ability to reshape the very world itself, entering the domain of the gods. Join Frost a newly born first generation Dungeon core as he embarks upon his journey within Nova and carves out his place in the world. How will the world’s current denizens react to his birth? Will they be friends or foes? And most of all how the Light God react to this new addition to the world, will he accept them or seek to destroy them? This novel incorporates dungeon building and management but most of that won't fully take off until the later volumes when Frost has much more floors and money to play around with. This is not a solely dungeon story as the MC Frost will have to explore and interact with the world of Nova much like how an adventurer would and forewarning the story is slow. There's a lot of details and avenues which the story goes into, not simply battles, wars and action, it follows all aspects of Frost's life, his growth and interactions with Nova not only as a Dungeon core but also as a person.
4.2
730 Chs
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