Two-dimensional culture referred to the cultural phenomena in the virtual world such as Japanese anime, manga, and games, which also had a great influence in China. However, the development of the 2D culture in China was not as smooth as in other countries and regions. China's traditional culture was very rich, and people loved it even more. In contrast, the 2D culture was not a part of traditional Chinese culture, so in people's perception, the 2D culture was not as important as traditional culture. China's Internet and entertainment industry was very developed, but the audience of the two-dimensional culture in China was relatively small. Because the works of the 2D culture usually need to be paid to watch or download, the threshold for ordinary consumers to buy or download these works is relatively high, which makes the 2D culture difficult to spread as widely as other forms of entertainment. There were some disputes about the values and moral values of the 2D culture. For example, some 2D works may involve sensitive topics such as gender, race, sexual orientation, etc. These contents may cause some people's disgust and controversy, which made the 2D culture encounter some difficulties in the promotion process. Although the influence of the 2D culture in China is limited, it is still an important cultural phenomenon. With the continuous development of Chinese society, the 2D culture may have a broader space for development in the future.