When a novel described a group of people fighting in ancient times, the following methods could be used to increase the realism of the scene and the sense of immersion of the readers: 1. Description of the fighting style and actions: It can describe the collisions, pushing, pulling, and other actions between the characters, as well as the weapons they use and the sharpness of the weapons. At the same time, it could also describe the body parts and postures such as arms, shoulders, abdomen, legs, etc. to express the figure and strength of the character. 2. Focus on the atmosphere and sound: You can describe the tense, intense, and enthusiastic atmosphere by describing the atmosphere and sound of the fight. Let the readers feel the tension and intensity of the battle. For example, it could describe the slogans, cheers, roars, and the crisp sounds of weapons colliding. 3. Description of the psychological state of the characters: When describing a group of people fighting, you can express their nervousness, fear, anger, and other emotions through the psychological description of the characters. For example, it could describe the nervousness and uneasiness of a character in a fight or the excitement and excitement of a character when he saw others fighting. 4. Use rhetoric: You can use rhetoric such as metaphor, exaggeration, contrast, etc. to enhance the expression and artistic appeal of the novel. For example, a group of people fighting could be likened to a fierce war, the movements of the players could be likened to a fierce duel, and the collision of weapons could be likened to the charge of thousands of troops. 5. Description of the background and historical background of the battle: When describing a group of people fighting, you can express the style and culture of ancient society by describing the background and historical background of the battle, so that the readers can better understand the history and culture of ancient times. For example, it could describe the background and historical background of the war, as well as the social environment and cultural background of the players.