My knowledge doesn't have anything to do with opening a comic shop in the other world. However, if it was a novel or animation about another world, some works might involve the plot of opening a shop in another world, such as " Demonic Ancestor "," Battle Through the Sky ", etc. If you're interested in these works, you can search for related plots. There might be surprises. Also, I'm not sure what the Wealth points of the Japanese games are. If it's referring to the rating of a certain work, the evaluation of wealth, etc., I'm not sure if it applies to this situation. If I can provide more information, I will try my best to answer your questions.
Well, without more context, it's hard to say exactly. Maybe it's a story of a girl standing at a gate, and she's observing the world around her. She could be daydreaming, or there could be a mystery associated with the gate that she's involved in. For example, she might be guarding a secret entrance or waiting for a special event to occur at that gate.
I haven't actually read 'a new novel' as you haven't specified which one. There are countless new novels being published all the time.
Spirituality is also a major theme. Indian stories frequently incorporate elements of Hinduism, Buddhism, Jainism etc. For example, stories may tell about the journey of a seeker in search of enlightenment, like the story of Siddhartha Gautama before he became the Buddha. There are also tales about the different gods and goddesses and their significance in the cosmic order.
The basketball game started with a jump ball. Team A quickly got possession and made a fast break for an easy layup. Team B then came back strong, with their center dominating the rebounds. Midway through the first half, a player from Team A twisted his ankle. But his teammates rallied around him. They played even harder. In the second half, a young rookie on Team B had a breakout performance. He scored 15 points in a row. However, Team A's experience paid off in the end. They won by a narrow margin.
One reason could be the overly predictable plots. Most romance novels follow a set pattern - boy meets girl, they face some challenges, and then they live happily ever after. It can get tiresome. Another reason might be the cheesy dialogues. The flowery language and sappy lines can be off - putting for some.
First, do your research on both RWBY and Wendigos. Know the lore, the characters' personalities in RWBY, and the characteristics of Wendigos. For example, Wendigos are often associated with cold and hunger in folklore.
Survival is likely a theme. Being in a strange new world, Don would have to find ways to stay alive, which could involve getting food, shelter, and avoiding dangerous creatures. Another theme might be friendship. He could meet various characters and form bonds with them as they face challenges together.
On a family beach day, we built the biggest sandcastle ever. It had towers and moats. My little sister was in charge of decorating it with seashells. Then, the tide started coming in, and we had to race to save our creation. We were all laughing as the waves knocked it down bit by bit.
One example could be those fan fictions where the characters' personalities are completely distorted in a really absurd way. For instance, making a serious and stoic character act like a bumbling fool for no good reason. Another might be when the plot is a jumbled mess of different and incompatible storylines from the original work, like mixing a fantasy world with a modern-day sitcom plot in a very clumsy fashion. And then there are those where the grammar and spelling are so atrocious that it adds to the 'shitty' but also 'funny' factor, such as misspelling the main character's name throughout the whole story.
Well, perhaps there's a plotline where the heir of Anubis has to prove their heritage in the context of Hogwarts. They could face challenges from other students or even some of the professors who are skeptical. And as they try to prove themselves, they uncover secrets about the school that are related to Anubis, like hidden chambers or ancient spells that were once used by the previous heirs.